tcg: Add preferred_reg argument to temp_load
Pass this through to tcg_reg_alloc. Reviewed-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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18
tcg/tcg.c
18
tcg/tcg.c
@ -2837,7 +2837,7 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
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s->current_frame_offset += sizeof(tcg_target_long);
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}
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static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet);
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static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet);
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/* Mark a temporary as free or dead. If 'free_or_dead' is negative,
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mark it free; otherwise mark it dead. */
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@ -2886,7 +2886,7 @@ static void temp_sync(TCGContext *s, TCGTemp *ts,
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break;
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}
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temp_load(s, ts, tcg_target_available_regs[ts->type],
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allocated_regs);
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allocated_regs, 0);
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/* fallthrough */
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case TEMP_VAL_REG:
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@ -2992,7 +2992,7 @@ static TCGReg tcg_reg_alloc(TCGContext *s, TCGRegSet required_regs,
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/* Make sure the temporary is in a register. If needed, allocate the register
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from DESIRED while avoiding ALLOCATED. */
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static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
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TCGRegSet allocated_regs)
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TCGRegSet allocated_regs, TCGRegSet preferred_regs)
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{
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TCGReg reg;
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@ -3001,13 +3001,13 @@ static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
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return;
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case TEMP_VAL_CONST:
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reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
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0, ts->indirect_base);
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preferred_regs, ts->indirect_base);
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tcg_out_movi(s, ts->type, reg, ts->val);
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ts->mem_coherent = 0;
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break;
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case TEMP_VAL_MEM:
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reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
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0, ts->indirect_base);
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preferred_regs, ts->indirect_base);
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tcg_out_ld(s, ts->type, reg, ts->mem_base->reg, ts->mem_offset);
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ts->mem_coherent = 1;
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break;
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@ -3137,7 +3137,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOp *op)
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the SOURCE value into its own register first, that way we
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don't have to reload SOURCE the next time it is used. */
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if (ts->val_type == TEMP_VAL_MEM) {
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temp_load(s, ts, tcg_target_available_regs[itype], allocated_regs);
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temp_load(s, ts, tcg_target_available_regs[itype], allocated_regs, 0);
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}
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tcg_debug_assert(ts->val_type == TEMP_VAL_REG);
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@ -3221,7 +3221,7 @@ static void tcg_reg_alloc_op(TCGContext *s, const TCGOp *op)
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goto iarg_end;
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}
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temp_load(s, ts, arg_ct->u.regs, i_allocated_regs);
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temp_load(s, ts, arg_ct->u.regs, i_allocated_regs, 0);
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if (arg_ct->ct & TCG_CT_IALIAS) {
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if (ts->fixed_reg) {
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@ -3402,7 +3402,7 @@ static void tcg_reg_alloc_call(TCGContext *s, TCGOp *op)
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if (arg != TCG_CALL_DUMMY_ARG) {
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ts = arg_temp(arg);
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temp_load(s, ts, tcg_target_available_regs[ts->type],
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s->reserved_regs);
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s->reserved_regs, 0);
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tcg_out_st(s, ts->type, ts->reg, TCG_REG_CALL_STACK, stack_offset);
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}
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#ifndef TCG_TARGET_STACK_GROWSUP
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@ -3427,7 +3427,7 @@ static void tcg_reg_alloc_call(TCGContext *s, TCGOp *op)
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TCGRegSet arg_set = 0;
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tcg_regset_set_reg(arg_set, reg);
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temp_load(s, ts, arg_set, allocated_regs);
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temp_load(s, ts, arg_set, allocated_regs, 0);
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}
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tcg_regset_set_reg(allocated_regs, reg);
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