pl050: rename pl050_keyboard_init() to pl050_kbd_init()
This is for consistency with all of the other devices that use the PS2 keyboard device. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Tested-by: Helge Deller <deller@gmx.de> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220712215251.7944-3-mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
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@ -166,7 +166,7 @@ static void pl050_realize(DeviceState *dev, Error **errp)
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qdev_get_gpio_in_named(dev, "ps2-input-irq", 0));
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}
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static void pl050_keyboard_init(Object *obj)
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static void pl050_kbd_init(Object *obj)
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{
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PL050State *s = PL050(obj);
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@ -183,7 +183,7 @@ static void pl050_mouse_init(Object *obj)
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static const TypeInfo pl050_kbd_info = {
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.name = "pl050_keyboard",
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.parent = TYPE_PL050,
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.instance_init = pl050_keyboard_init,
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.instance_init = pl050_kbd_init,
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};
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static const TypeInfo pl050_mouse_info = {
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