plugins: fix qemu_plugin_reset

34e5e1 refactored the plugin context initialization. After this change,
tcg_ctx->plugin_insn is not reset inconditionnally anymore, but only if
one plugin at least is active.

When uninstalling the last plugin active, we stopped reinitializing
tcg_ctx->plugin_insn, which leads to memory callbacks being emitted.
This results in an error as they don't appear in a plugin op sequence as
expected.

The correct fix is to make sure we reset plugin translation variables
after current block translation ends. This way, we can catch any
potential misuse of those after a given block, in more than fixing the
current bug.

Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2570
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Tested-by: Robbin Ehn <rehn@rivosinc.com>
Message-Id: <20241015003819.984601-1-pierrick.bouvier@linaro.org>
[AJB: trim patch version details from commit msg]
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20241023113406.1284676-19-alex.bennee@linaro.org>
This commit is contained in:
Pierrick Bouvier 2024-10-23 12:34:06 +01:00 committed by Alex Bennée
parent 4603156f77
commit b56f7dd203

View File

@ -467,4 +467,8 @@ void plugin_gen_tb_end(CPUState *cpu, size_t num_insns)
/* inject the instrumentation at the appropriate places */
plugin_gen_inject(ptb);
/* reset plugin translation state (plugin_tb is reused between blocks) */
tcg_ctx->plugin_db = NULL;
tcg_ctx->plugin_insn = NULL;
}