stdvga: fix screen blanking
In case the display surface uses a shared buffer (i.e. uses vga vram directly instead of a shadow) go unshare the buffer before clearing it. This avoids vga memory corruption, which in turn fixes unblanking not working properly with X11. Cc: qemu-stable@nongnu.org Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2067 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20240605131444.797896-2-kraxel@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -1762,6 +1762,13 @@ static void vga_draw_blank(VGACommonState *s, int full_update)
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if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
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if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
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return;
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return;
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if (is_buffer_shared(surface)) {
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/* unshare buffer, otherwise the blanking corrupts vga vram */
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surface = qemu_create_displaysurface(s->last_scr_width,
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s->last_scr_height);
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dpy_gfx_replace_surface(s->con, surface);
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}
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w = s->last_scr_width * surface_bytes_per_pixel(surface);
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w = s->last_scr_width * surface_bytes_per_pixel(surface);
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d = surface_data(surface);
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d = surface_data(surface);
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for(i = 0; i < s->last_scr_height; i++) {
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for(i = 0; i < s->last_scr_height; i++) {
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