diff --git a/include/exec/exec-all.h b/include/exec/exec-all.h index 6871e782b3..71c9d85278 100644 --- a/include/exec/exec-all.h +++ b/include/exec/exec-all.h @@ -62,12 +62,6 @@ typedef struct TranslationBlock TranslationBlock; #define OPC_BUF_SIZE 640 #define OPC_MAX_SIZE (OPC_BUF_SIZE - MAX_OP_PER_INSTR) -/* Maximum size a TCG op can expand to. This is complicated because a - single op may require several host instructions and register reloads. - For now take a wild guess at 192 bytes, which should allow at least - a couple of fixup instructions per argument. */ -#define TCG_MAX_OP_SIZE 192 - #define OPPARAM_BUF_SIZE (OPC_BUF_SIZE * MAX_OPC_PARAM) #include "qemu/log.h" diff --git a/tcg/tcg.c b/tcg/tcg.c index 56091087a4..682af8a7c6 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -385,9 +385,10 @@ void tcg_prologue_init(TCGContext *s) total_size = s->code_gen_buffer_size - prologue_size; s->code_gen_buffer_size = total_size; - /* Compute a high-water mark, at which we voluntarily flush the - buffer and start over. */ - s->code_gen_buffer_max_size = total_size - TCG_MAX_OP_SIZE * OPC_BUF_SIZE; + /* Compute a high-water mark, at which we voluntarily flush the buffer + and start over. The size here is arbitrary, significantly larger + than we expect the code generation for any one opcode to require. */ + s->code_gen_highwater = s->code_gen_buffer + (total_size - 1024); tcg_register_jit(s->code_gen_buffer, total_size); @@ -2438,6 +2439,13 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) #ifndef NDEBUG check_regs(s); #endif + /* Test for (pending) buffer overflow. The assumption is that any + one operation beginning below the high water mark cannot overrun + the buffer completely. Thus we can test for overflow after + generating code without having to check during generation. */ + if (unlikely(s->code_gen_ptr > s->code_gen_highwater)) { + return -1; + } } tcg_debug_assert(num_insns >= 0); s->gen_insn_end_off[num_insns] = tcg_current_code_size(s); diff --git a/tcg/tcg.h b/tcg/tcg.h index 5fbbd15660..a696922420 100644 --- a/tcg/tcg.h +++ b/tcg/tcg.h @@ -559,10 +559,11 @@ struct TCGContext { void *code_gen_prologue; void *code_gen_buffer; size_t code_gen_buffer_size; - /* threshold to flush the translated code buffer */ - size_t code_gen_buffer_max_size; void *code_gen_ptr; + /* Threshold to flush the translated code buffer. */ + void *code_gen_highwater; + TBContext tb_ctx; /* The TCGBackendData structure is private to tcg-target.c. */ diff --git a/translate-all.c b/translate-all.c index b43bd03654..333eba4f5d 100644 --- a/translate-all.c +++ b/translate-all.c @@ -223,6 +223,7 @@ static target_long decode_sleb128(uint8_t **pp) static int encode_search(TranslationBlock *tb, uint8_t *block) { + uint8_t *highwater = tcg_ctx.code_gen_highwater; uint8_t *p = block; int i, j, n; @@ -241,6 +242,14 @@ static int encode_search(TranslationBlock *tb, uint8_t *block) } prev = (i == 0 ? 0 : tcg_ctx.gen_insn_end_off[i - 1]); p = encode_sleb128(p, tcg_ctx.gen_insn_end_off[i] - prev); + + /* Test for (pending) buffer overflow. The assumption is that any + one row beginning below the high water mark cannot overrun + the buffer completely. Thus we can test for overflow after + encoding a row without having to check during encoding. */ + if (unlikely(p > highwater)) { + return -1; + } } return p - block; @@ -756,9 +765,7 @@ static TranslationBlock *tb_alloc(target_ulong pc) { TranslationBlock *tb; - if (tcg_ctx.tb_ctx.nb_tbs >= tcg_ctx.code_gen_max_blocks || - (tcg_ctx.code_gen_ptr - tcg_ctx.code_gen_buffer) >= - tcg_ctx.code_gen_buffer_max_size) { + if (tcg_ctx.tb_ctx.nb_tbs >= tcg_ctx.code_gen_max_blocks) { return NULL; } tb = &tcg_ctx.tb_ctx.tbs[tcg_ctx.tb_ctx.nb_tbs++]; @@ -1063,12 +1070,15 @@ TranslationBlock *tb_gen_code(CPUState *cpu, if (use_icount) { cflags |= CF_USE_ICOUNT; } + tb = tb_alloc(pc); - if (!tb) { + if (unlikely(!tb)) { + buffer_overflow: /* flush must be done */ tb_flush(cpu); /* cannot fail at this point */ tb = tb_alloc(pc); + assert(tb != NULL); /* Don't forget to invalidate previous TB info. */ tcg_ctx.tb_ctx.tb_invalidated_flag = 1; } @@ -1109,8 +1119,19 @@ TranslationBlock *tb_gen_code(CPUState *cpu, tcg_ctx.code_time -= profile_getclock(); #endif + /* ??? Overflow could be handled better here. In particular, we + don't need to re-do gen_intermediate_code, nor should we re-do + the tcg optimization currently hidden inside tcg_gen_code. All + that should be required is to flush the TBs, allocate a new TB, + re-initialize it per above, and re-do the actual code generation. */ gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf); + if (unlikely(gen_code_size < 0)) { + goto buffer_overflow; + } search_size = encode_search(tb, (void *)gen_code_buf + gen_code_size); + if (unlikely(search_size < 0)) { + goto buffer_overflow; + } #ifdef CONFIG_PROFILER tcg_ctx.code_time += profile_getclock(); @@ -1681,7 +1702,7 @@ void dump_exec_info(FILE *f, fprintf_function cpu_fprintf) cpu_fprintf(f, "Translation buffer state:\n"); cpu_fprintf(f, "gen code size %td/%zd\n", tcg_ctx.code_gen_ptr - tcg_ctx.code_gen_buffer, - tcg_ctx.code_gen_buffer_max_size); + tcg_ctx.code_gen_highwater - tcg_ctx.code_gen_buffer); cpu_fprintf(f, "TB count %d/%d\n", tcg_ctx.tb_ctx.nb_tbs, tcg_ctx.code_gen_max_blocks); cpu_fprintf(f, "TB avg target size %d max=%d bytes\n",