softfloat: Move round_to_int to softfloat-parts.c.inc
At the same time, convert to pointers, split out parts$N_round_to_int_normal, define a macro for parts_round_to_int using QEMU_GENERIC. This necessarily meant some rearrangement to the rount_to_{,u}int_and_pack routines, so go ahead and convert to parts_round_to_int_normal, which in turn allows cleaning up of the raised exception handling. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
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afc34931eb
@ -594,3 +594,160 @@ static FloatPartsN *partsN(div)(FloatPartsN *a, FloatPartsN *b,
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a->cls = float_class_inf;
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return a;
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}
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/*
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* Rounds the floating-point value `a' to an integer, and returns the
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* result as a floating-point value. The operation is performed
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* according to the IEC/IEEE Standard for Binary Floating-Point
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* Arithmetic.
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*
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* parts_round_to_int_normal is an internal helper function for
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* normal numbers only, returning true for inexact but not directly
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* raising float_flag_inexact.
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*/
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static bool partsN(round_to_int_normal)(FloatPartsN *a, FloatRoundMode rmode,
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int scale, int frac_size)
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{
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uint64_t frac_lsb, frac_lsbm1, rnd_even_mask, rnd_mask, inc;
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int shift_adj;
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scale = MIN(MAX(scale, -0x10000), 0x10000);
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a->exp += scale;
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if (a->exp < 0) {
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bool one;
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/* All fractional */
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switch (rmode) {
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case float_round_nearest_even:
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one = false;
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if (a->exp == -1) {
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FloatPartsN tmp;
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/* Shift left one, discarding DECOMPOSED_IMPLICIT_BIT */
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frac_add(&tmp, a, a);
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/* Anything remaining means frac > 0.5. */
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one = !frac_eqz(&tmp);
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}
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break;
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case float_round_ties_away:
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one = a->exp == -1;
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break;
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case float_round_to_zero:
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one = false;
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break;
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case float_round_up:
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one = !a->sign;
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break;
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case float_round_down:
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one = a->sign;
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break;
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case float_round_to_odd:
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one = true;
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break;
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default:
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g_assert_not_reached();
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}
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frac_clear(a);
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a->exp = 0;
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if (one) {
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a->frac_hi = DECOMPOSED_IMPLICIT_BIT;
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} else {
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a->cls = float_class_zero;
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}
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return true;
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}
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if (a->exp >= frac_size) {
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/* All integral */
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return false;
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}
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if (N > 64 && a->exp < N - 64) {
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/*
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* Rounding is not in the low word -- shift lsb to bit 2,
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* which leaves room for sticky and rounding bit.
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*/
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shift_adj = (N - 1) - (a->exp + 2);
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frac_shrjam(a, shift_adj);
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frac_lsb = 1 << 2;
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} else {
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shift_adj = 0;
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frac_lsb = DECOMPOSED_IMPLICIT_BIT >> (a->exp & 63);
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}
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frac_lsbm1 = frac_lsb >> 1;
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rnd_mask = frac_lsb - 1;
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rnd_even_mask = rnd_mask | frac_lsb;
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if (!(a->frac_lo & rnd_mask)) {
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/* Fractional bits already clear, undo the shift above. */
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frac_shl(a, shift_adj);
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return false;
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}
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switch (rmode) {
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case float_round_nearest_even:
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inc = ((a->frac_lo & rnd_even_mask) != frac_lsbm1 ? frac_lsbm1 : 0);
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break;
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case float_round_ties_away:
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inc = frac_lsbm1;
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break;
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case float_round_to_zero:
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inc = 0;
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break;
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case float_round_up:
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inc = a->sign ? 0 : rnd_mask;
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break;
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case float_round_down:
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inc = a->sign ? rnd_mask : 0;
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break;
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case float_round_to_odd:
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inc = a->frac_lo & frac_lsb ? 0 : rnd_mask;
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break;
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default:
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g_assert_not_reached();
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}
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if (shift_adj == 0) {
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if (frac_addi(a, a, inc)) {
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frac_shr(a, 1);
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a->frac_hi |= DECOMPOSED_IMPLICIT_BIT;
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a->exp++;
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}
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a->frac_lo &= ~rnd_mask;
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} else {
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frac_addi(a, a, inc);
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a->frac_lo &= ~rnd_mask;
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/* Be careful shifting back, not to overflow */
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frac_shl(a, shift_adj - 1);
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if (a->frac_hi & DECOMPOSED_IMPLICIT_BIT) {
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a->exp++;
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} else {
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frac_add(a, a, a);
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}
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}
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return true;
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}
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static void partsN(round_to_int)(FloatPartsN *a, FloatRoundMode rmode,
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int scale, float_status *s,
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const FloatFmt *fmt)
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{
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switch (a->cls) {
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case float_class_qnan:
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case float_class_snan:
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parts_return_nan(a, s);
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break;
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case float_class_zero:
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case float_class_inf:
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break;
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case float_class_normal:
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if (parts_round_to_int_normal(a, rmode, scale, fmt->frac_size)) {
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float_raise(float_flag_inexact, s);
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}
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break;
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default:
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g_assert_not_reached();
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}
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}
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fpu/softfloat.c
434
fpu/softfloat.c
@ -811,6 +811,24 @@ static FloatParts128 *parts128_div(FloatParts128 *a, FloatParts128 *b,
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#define parts_div(A, B, S) \
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PARTS_GENERIC_64_128(div, A)(A, B, S)
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static bool parts64_round_to_int_normal(FloatParts64 *a, FloatRoundMode rm,
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int scale, int frac_size);
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static bool parts128_round_to_int_normal(FloatParts128 *a, FloatRoundMode r,
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int scale, int frac_size);
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#define parts_round_to_int_normal(A, R, C, F) \
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PARTS_GENERIC_64_128(round_to_int_normal, A)(A, R, C, F)
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static void parts64_round_to_int(FloatParts64 *a, FloatRoundMode rm,
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int scale, float_status *s,
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const FloatFmt *fmt);
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static void parts128_round_to_int(FloatParts128 *a, FloatRoundMode r,
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int scale, float_status *s,
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const FloatFmt *fmt);
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#define parts_round_to_int(A, R, C, S, F) \
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PARTS_GENERIC_64_128(round_to_int, A)(A, R, C, S, F)
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/*
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* Helper functions for softfloat-parts.c.inc, per-size operations.
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*/
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@ -2285,153 +2303,52 @@ float128 float64_to_float128(float64 a, float_status *s)
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}
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/*
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* Rounds the floating-point value `a' to an integer, and returns the
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* result as a floating-point value. The operation is performed
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* according to the IEC/IEEE Standard for Binary Floating-Point
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* Arithmetic.
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* Round to integral value
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*/
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static FloatParts64 round_to_int(FloatParts64 a, FloatRoundMode rmode,
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int scale, float_status *s)
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{
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switch (a.cls) {
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case float_class_qnan:
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case float_class_snan:
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parts_return_nan(&a, s);
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break;
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case float_class_zero:
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case float_class_inf:
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/* already "integral" */
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break;
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case float_class_normal:
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scale = MIN(MAX(scale, -0x10000), 0x10000);
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a.exp += scale;
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if (a.exp >= DECOMPOSED_BINARY_POINT) {
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/* already integral */
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break;
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}
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if (a.exp < 0) {
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bool one;
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/* all fractional */
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float_raise(float_flag_inexact, s);
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switch (rmode) {
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case float_round_nearest_even:
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one = a.exp == -1 && a.frac > DECOMPOSED_IMPLICIT_BIT;
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break;
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case float_round_ties_away:
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one = a.exp == -1 && a.frac >= DECOMPOSED_IMPLICIT_BIT;
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break;
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case float_round_to_zero:
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one = false;
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break;
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case float_round_up:
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one = !a.sign;
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break;
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case float_round_down:
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one = a.sign;
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break;
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case float_round_to_odd:
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one = true;
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break;
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default:
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g_assert_not_reached();
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}
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if (one) {
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a.frac = DECOMPOSED_IMPLICIT_BIT;
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a.exp = 0;
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} else {
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a.cls = float_class_zero;
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}
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} else {
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uint64_t frac_lsb = DECOMPOSED_IMPLICIT_BIT >> a.exp;
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uint64_t frac_lsbm1 = frac_lsb >> 1;
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uint64_t rnd_even_mask = (frac_lsb - 1) | frac_lsb;
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uint64_t rnd_mask = rnd_even_mask >> 1;
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uint64_t inc;
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switch (rmode) {
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case float_round_nearest_even:
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inc = ((a.frac & rnd_even_mask) != frac_lsbm1 ? frac_lsbm1 : 0);
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break;
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case float_round_ties_away:
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inc = frac_lsbm1;
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break;
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case float_round_to_zero:
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inc = 0;
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break;
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case float_round_up:
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inc = a.sign ? 0 : rnd_mask;
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break;
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case float_round_down:
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inc = a.sign ? rnd_mask : 0;
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break;
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case float_round_to_odd:
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inc = a.frac & frac_lsb ? 0 : rnd_mask;
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break;
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default:
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g_assert_not_reached();
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}
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if (a.frac & rnd_mask) {
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float_raise(float_flag_inexact, s);
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if (uadd64_overflow(a.frac, inc, &a.frac)) {
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a.frac >>= 1;
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a.frac |= DECOMPOSED_IMPLICIT_BIT;
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a.exp++;
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}
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a.frac &= ~rnd_mask;
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}
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}
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break;
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default:
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g_assert_not_reached();
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}
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return a;
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}
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float16 float16_round_to_int(float16 a, float_status *s)
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{
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FloatParts64 pa, pr;
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FloatParts64 p;
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float16_unpack_canonical(&pa, a, s);
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pr = round_to_int(pa, s->float_rounding_mode, 0, s);
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return float16_round_pack_canonical(&pr, s);
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float16_unpack_canonical(&p, a, s);
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parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float16_params);
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return float16_round_pack_canonical(&p, s);
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}
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float32 float32_round_to_int(float32 a, float_status *s)
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{
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FloatParts64 pa, pr;
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FloatParts64 p;
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float32_unpack_canonical(&pa, a, s);
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pr = round_to_int(pa, s->float_rounding_mode, 0, s);
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return float32_round_pack_canonical(&pr, s);
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float32_unpack_canonical(&p, a, s);
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parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float32_params);
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return float32_round_pack_canonical(&p, s);
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}
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float64 float64_round_to_int(float64 a, float_status *s)
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{
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FloatParts64 pa, pr;
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FloatParts64 p;
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float64_unpack_canonical(&pa, a, s);
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pr = round_to_int(pa, s->float_rounding_mode, 0, s);
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return float64_round_pack_canonical(&pr, s);
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float64_unpack_canonical(&p, a, s);
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parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float64_params);
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return float64_round_pack_canonical(&p, s);
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}
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/*
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* Rounds the bfloat16 value `a' to an integer, and returns the
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* result as a bfloat16 value.
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*/
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bfloat16 bfloat16_round_to_int(bfloat16 a, float_status *s)
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{
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FloatParts64 pa, pr;
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FloatParts64 p;
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bfloat16_unpack_canonical(&pa, a, s);
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pr = round_to_int(pa, s->float_rounding_mode, 0, s);
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return bfloat16_round_pack_canonical(&pr, s);
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bfloat16_unpack_canonical(&p, a, s);
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parts_round_to_int(&p, s->float_rounding_mode, 0, s, &bfloat16_params);
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return bfloat16_round_pack_canonical(&p, s);
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}
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float128 float128_round_to_int(float128 a, float_status *s)
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{
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FloatParts128 p;
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float128_unpack_canonical(&p, a, s);
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parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float128_params);
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return float128_round_pack_canonical(&p, s);
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}
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/*
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@ -2445,48 +2362,58 @@ bfloat16 bfloat16_round_to_int(bfloat16 a, float_status *s)
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* is returned.
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*/
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static int64_t round_to_int_and_pack(FloatParts64 in, FloatRoundMode rmode,
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static int64_t round_to_int_and_pack(FloatParts64 p, FloatRoundMode rmode,
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int scale, int64_t min, int64_t max,
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float_status *s)
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{
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int flags = 0;
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uint64_t r;
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int orig_flags = get_float_exception_flags(s);
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FloatParts64 p = round_to_int(in, rmode, scale, s);
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switch (p.cls) {
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case float_class_snan:
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case float_class_qnan:
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s->float_exception_flags = orig_flags | float_flag_invalid;
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return max;
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flags = float_flag_invalid;
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r = max;
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break;
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case float_class_inf:
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s->float_exception_flags = orig_flags | float_flag_invalid;
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return p.sign ? min : max;
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flags = float_flag_invalid;
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r = p.sign ? min : max;
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break;
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case float_class_zero:
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return 0;
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case float_class_normal:
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/* TODO: 62 = N - 2, frac_size for rounding */
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if (parts_round_to_int_normal(&p, rmode, scale, 62)) {
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flags = float_flag_inexact;
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}
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if (p.exp <= DECOMPOSED_BINARY_POINT) {
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r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
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} else {
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r = UINT64_MAX;
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}
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if (p.sign) {
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if (r <= -(uint64_t) min) {
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return -r;
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if (r <= -(uint64_t)min) {
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r = -r;
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} else {
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s->float_exception_flags = orig_flags | float_flag_invalid;
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return min;
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}
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} else {
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if (r <= max) {
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return r;
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} else {
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s->float_exception_flags = orig_flags | float_flag_invalid;
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return max;
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flags = float_flag_invalid;
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r = min;
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}
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} else if (r > max) {
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flags = float_flag_invalid;
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r = max;
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}
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break;
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default:
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g_assert_not_reached();
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}
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float_raise(flags, s);
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return r;
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}
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int8_t float16_to_int8_scalbn(float16 a, FloatRoundMode rmode, int scale,
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@ -2749,49 +2676,59 @@ int64_t bfloat16_to_int64_round_to_zero(bfloat16 a, float_status *s)
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* flag.
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*/
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static uint64_t round_to_uint_and_pack(FloatParts64 in, FloatRoundMode rmode,
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static uint64_t round_to_uint_and_pack(FloatParts64 p, FloatRoundMode rmode,
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int scale, uint64_t max,
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float_status *s)
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{
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int orig_flags = get_float_exception_flags(s);
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FloatParts64 p = round_to_int(in, rmode, scale, s);
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int flags = 0;
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uint64_t r;
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switch (p.cls) {
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case float_class_snan:
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case float_class_qnan:
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s->float_exception_flags = orig_flags | float_flag_invalid;
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return max;
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flags = float_flag_invalid;
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r = max;
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break;
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case float_class_inf:
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s->float_exception_flags = orig_flags | float_flag_invalid;
|
||||
return p.sign ? 0 : max;
|
||||
flags = float_flag_invalid;
|
||||
r = p.sign ? 0 : max;
|
||||
break;
|
||||
|
||||
case float_class_zero:
|
||||
return 0;
|
||||
|
||||
case float_class_normal:
|
||||
/* TODO: 62 = N - 2, frac_size for rounding */
|
||||
if (parts_round_to_int_normal(&p, rmode, scale, 62)) {
|
||||
flags = float_flag_inexact;
|
||||
if (p.cls == float_class_zero) {
|
||||
r = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (p.sign) {
|
||||
s->float_exception_flags = orig_flags | float_flag_invalid;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (p.exp <= DECOMPOSED_BINARY_POINT) {
|
||||
r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
|
||||
flags = float_flag_invalid;
|
||||
r = 0;
|
||||
} else if (p.exp > DECOMPOSED_BINARY_POINT) {
|
||||
flags = float_flag_invalid;
|
||||
r = max;
|
||||
} else {
|
||||
s->float_exception_flags = orig_flags | float_flag_invalid;
|
||||
return max;
|
||||
r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
|
||||
if (r > max) {
|
||||
flags = float_flag_invalid;
|
||||
r = max;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
/* For uint64 this will never trip, but if p.exp is too large
|
||||
* to shift a decomposed fraction we shall have exited via the
|
||||
* 3rd leg above.
|
||||
*/
|
||||
if (r > max) {
|
||||
s->float_exception_flags = orig_flags | float_flag_invalid;
|
||||
return max;
|
||||
}
|
||||
return r;
|
||||
default:
|
||||
g_assert_not_reached();
|
||||
}
|
||||
|
||||
float_raise(flags, s);
|
||||
return r;
|
||||
}
|
||||
|
||||
uint8_t float16_to_uint8_scalbn(float16 a, FloatRoundMode rmode, int scale,
|
||||
@ -6956,165 +6893,6 @@ floatx80 float128_to_floatx80(float128 a, float_status *status)
|
||||
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Rounds the quadruple-precision floating-point value `a' to an integer, and
|
||||
| returns the result as a quadruple-precision floating-point value. The
|
||||
| operation is performed according to the IEC/IEEE Standard for Binary
|
||||
| Floating-Point Arithmetic.
|
||||
*----------------------------------------------------------------------------*/
|
||||
|
||||
float128 float128_round_to_int(float128 a, float_status *status)
|
||||
{
|
||||
bool aSign;
|
||||
int32_t aExp;
|
||||
uint64_t lastBitMask, roundBitsMask;
|
||||
float128 z;
|
||||
|
||||
aExp = extractFloat128Exp( a );
|
||||
if ( 0x402F <= aExp ) {
|
||||
if ( 0x406F <= aExp ) {
|
||||
if ( ( aExp == 0x7FFF )
|
||||
&& ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) )
|
||||
) {
|
||||
return propagateFloat128NaN(a, a, status);
|
||||
}
|
||||
return a;
|
||||
}
|
||||
lastBitMask = 1;
|
||||
lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
|
||||
roundBitsMask = lastBitMask - 1;
|
||||
z = a;
|
||||
switch (status->float_rounding_mode) {
|
||||
case float_round_nearest_even:
|
||||
if ( lastBitMask ) {
|
||||
add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
|
||||
if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
|
||||
}
|
||||
else {
|
||||
if ( (int64_t) z.low < 0 ) {
|
||||
++z.high;
|
||||
if ( (uint64_t) ( z.low<<1 ) == 0 ) z.high &= ~1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case float_round_ties_away:
|
||||
if (lastBitMask) {
|
||||
add128(z.high, z.low, 0, lastBitMask >> 1, &z.high, &z.low);
|
||||
} else {
|
||||
if ((int64_t) z.low < 0) {
|
||||
++z.high;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case float_round_to_zero:
|
||||
break;
|
||||
case float_round_up:
|
||||
if (!extractFloat128Sign(z)) {
|
||||
add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
|
||||
}
|
||||
break;
|
||||
case float_round_down:
|
||||
if (extractFloat128Sign(z)) {
|
||||
add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
|
||||
}
|
||||
break;
|
||||
case float_round_to_odd:
|
||||
/*
|
||||
* Note that if lastBitMask == 0, the last bit is the lsb
|
||||
* of high, and roundBitsMask == -1.
|
||||
*/
|
||||
if ((lastBitMask ? z.low & lastBitMask : z.high & 1) == 0) {
|
||||
add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
z.low &= ~ roundBitsMask;
|
||||
}
|
||||
else {
|
||||
if ( aExp < 0x3FFF ) {
|
||||
if ( ( ( (uint64_t) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
|
||||
float_raise(float_flag_inexact, status);
|
||||
aSign = extractFloat128Sign( a );
|
||||
switch (status->float_rounding_mode) {
|
||||
case float_round_nearest_even:
|
||||
if ( ( aExp == 0x3FFE )
|
||||
&& ( extractFloat128Frac0( a )
|
||||
| extractFloat128Frac1( a ) )
|
||||
) {
|
||||
return packFloat128( aSign, 0x3FFF, 0, 0 );
|
||||
}
|
||||
break;
|
||||
case float_round_ties_away:
|
||||
if (aExp == 0x3FFE) {
|
||||
return packFloat128(aSign, 0x3FFF, 0, 0);
|
||||
}
|
||||
break;
|
||||
case float_round_down:
|
||||
return
|
||||
aSign ? packFloat128( 1, 0x3FFF, 0, 0 )
|
||||
: packFloat128( 0, 0, 0, 0 );
|
||||
case float_round_up:
|
||||
return
|
||||
aSign ? packFloat128( 1, 0, 0, 0 )
|
||||
: packFloat128( 0, 0x3FFF, 0, 0 );
|
||||
|
||||
case float_round_to_odd:
|
||||
return packFloat128(aSign, 0x3FFF, 0, 0);
|
||||
|
||||
case float_round_to_zero:
|
||||
break;
|
||||
}
|
||||
return packFloat128( aSign, 0, 0, 0 );
|
||||
}
|
||||
lastBitMask = 1;
|
||||
lastBitMask <<= 0x402F - aExp;
|
||||
roundBitsMask = lastBitMask - 1;
|
||||
z.low = 0;
|
||||
z.high = a.high;
|
||||
switch (status->float_rounding_mode) {
|
||||
case float_round_nearest_even:
|
||||
z.high += lastBitMask>>1;
|
||||
if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
|
||||
z.high &= ~ lastBitMask;
|
||||
}
|
||||
break;
|
||||
case float_round_ties_away:
|
||||
z.high += lastBitMask>>1;
|
||||
break;
|
||||
case float_round_to_zero:
|
||||
break;
|
||||
case float_round_up:
|
||||
if (!extractFloat128Sign(z)) {
|
||||
z.high |= ( a.low != 0 );
|
||||
z.high += roundBitsMask;
|
||||
}
|
||||
break;
|
||||
case float_round_down:
|
||||
if (extractFloat128Sign(z)) {
|
||||
z.high |= (a.low != 0);
|
||||
z.high += roundBitsMask;
|
||||
}
|
||||
break;
|
||||
case float_round_to_odd:
|
||||
if ((z.high & lastBitMask) == 0) {
|
||||
z.high |= (a.low != 0);
|
||||
z.high += roundBitsMask;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
z.high &= ~ roundBitsMask;
|
||||
}
|
||||
if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
|
||||
float_raise(float_flag_inexact, status);
|
||||
}
|
||||
return z;
|
||||
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
| Returns the remainder of the quadruple-precision floating-point value `a'
|
||||
| with respect to the corresponding value `b'. The operation is performed
|
||||
|
Loading…
Reference in New Issue
Block a user