hw/input/stellaris_input: Convert to qdev
Convert the hw/input/stellaris_input device to qdev. The interface uses an array property for the board to specify the keycodes to use, so the s->keycodes memory is now allocated by the array-property machinery. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-6-peter.maydell@linaro.org
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@ -31,6 +31,7 @@
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#include "hw/timer/stellaris-gptm.h"
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#include "hw/qdev-clock.h"
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#include "qom/object.h"
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#include "qapi/qmp/qlist.h"
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#define GPIO_A 0
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#define GPIO_B 1
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@ -1274,16 +1275,27 @@ static void stellaris_init(MachineState *ms, stellaris_board_info *board)
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sysbus_connect_irq(SYS_BUS_DEVICE(enet), 0, qdev_get_gpio_in(nvic, 42));
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}
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if (board->peripherals & BP_GAMEPAD) {
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qemu_irq gpad_irq[5];
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QList *gpad_keycode_list = qlist_new();
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static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d };
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DeviceState *gpad;
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gpad_irq[0] = qemu_irq_invert(gpio_in[GPIO_E][0]); /* up */
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gpad_irq[1] = qemu_irq_invert(gpio_in[GPIO_E][1]); /* down */
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gpad_irq[2] = qemu_irq_invert(gpio_in[GPIO_E][2]); /* left */
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gpad_irq[3] = qemu_irq_invert(gpio_in[GPIO_E][3]); /* right */
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gpad_irq[4] = qemu_irq_invert(gpio_in[GPIO_F][1]); /* select */
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gpad = qdev_new(TYPE_STELLARIS_GAMEPAD);
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for (i = 0; i < ARRAY_SIZE(gpad_keycode); i++) {
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qlist_append_int(gpad_keycode_list, gpad_keycode[i]);
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}
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qdev_prop_set_array(gpad, "keycodes", gpad_keycode_list);
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sysbus_realize_and_unref(SYS_BUS_DEVICE(gpad), &error_fatal);
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stellaris_gamepad_init(5, gpad_irq, gpad_keycode);
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qdev_connect_gpio_out(gpad, 0,
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qemu_irq_invert(gpio_in[GPIO_E][0])); /* up */
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qdev_connect_gpio_out(gpad, 1,
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qemu_irq_invert(gpio_in[GPIO_E][1])); /* down */
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qdev_connect_gpio_out(gpad, 2,
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qemu_irq_invert(gpio_in[GPIO_E][2])); /* left */
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qdev_connect_gpio_out(gpad, 3,
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qemu_irq_invert(gpio_in[GPIO_E][3])); /* right */
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qdev_connect_gpio_out(gpad, 4,
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qemu_irq_invert(gpio_in[GPIO_F][1])); /* select */
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}
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for (i = 0; i < 7; i++) {
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if (board->dc4 & (1 << i)) {
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@ -8,19 +8,13 @@
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*/
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#include "qemu/osdep.h"
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#include "qapi/error.h"
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#include "hw/input/stellaris_gamepad.h"
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#include "hw/irq.h"
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#include "hw/qdev-properties.h"
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#include "migration/vmstate.h"
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#include "ui/console.h"
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typedef struct {
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uint32_t num_buttons;
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int extension;
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qemu_irq *irqs;
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uint32_t *keycodes;
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uint8_t *pressed;
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} StellarisGamepad;
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static void stellaris_gamepad_put_key(void * opaque, int keycode)
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{
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StellarisGamepad *s = (StellarisGamepad *)opaque;
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@ -57,22 +51,52 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
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}
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};
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/* Returns an array of 5 output slots. */
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void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
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static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
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{
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StellarisGamepad *s;
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int i;
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StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
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s = g_new0(StellarisGamepad, 1);
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s->irqs = g_new0(qemu_irq, n);
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s->keycodes = g_new0(uint32_t, n);
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s->pressed = g_new0(uint8_t, n);
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for (i = 0; i < n; i++) {
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s->irqs[i] = irq[i];
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s->keycodes[i] = keycode[i];
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if (s->num_buttons == 0) {
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error_setg(errp, "keycodes property array must be set");
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return;
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}
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s->num_buttons = n;
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qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
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vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY,
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&vmstate_stellaris_gamepad, s);
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s->irqs = g_new0(qemu_irq, s->num_buttons);
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s->pressed = g_new0(uint8_t, s->num_buttons);
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qdev_init_gpio_out(dev, s->irqs, s->num_buttons);
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qemu_add_kbd_event_handler(stellaris_gamepad_put_key, dev);
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}
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static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
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{
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StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
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memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t));
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}
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static Property stellaris_gamepad_properties[] = {
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DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
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keycodes, qdev_prop_uint32, uint32_t),
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DEFINE_PROP_END_OF_LIST(),
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};
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static void stellaris_gamepad_class_init(ObjectClass *klass, void *data)
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{
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DeviceClass *dc = DEVICE_CLASS(klass);
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ResettableClass *rc = RESETTABLE_CLASS(klass);
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rc->phases.enter = stellaris_gamepad_reset_enter;
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dc->realize = stellaris_gamepad_realize;
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dc->vmsd = &vmstate_stellaris_gamepad;
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device_class_set_props(dc, stellaris_gamepad_properties);
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}
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static const TypeInfo stellaris_gamepad_info[] = {
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{
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.name = TYPE_STELLARIS_GAMEPAD,
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.parent = TYPE_SYS_BUS_DEVICE,
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.instance_size = sizeof(StellarisGamepad),
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.class_init = stellaris_gamepad_class_init,
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},
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};
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DEFINE_TYPES(stellaris_gamepad_info);
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@ -11,8 +11,27 @@
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#ifndef HW_INPUT_STELLARIS_GAMEPAD_H
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#define HW_INPUT_STELLARIS_GAMEPAD_H
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#include "hw/sysbus.h"
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#include "qom/object.h"
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/* stellaris_gamepad.c */
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void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
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/*
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* QEMU interface:
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* + QOM array property "keycodes": uint32_t QEMU keycodes to handle
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* + unnamed GPIO outputs: one per keycode, in the same order as the
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* "keycodes" array property entries; asserted when key is down
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*/
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#define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad"
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OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD)
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struct StellarisGamepad {
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SysBusDevice parent_obj;
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uint32_t num_buttons;
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qemu_irq *irqs;
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uint32_t *keycodes;
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uint8_t *pressed;
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int extension;
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};
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#endif
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