virtio-gpu: reset gfx resources in main thread
Calling OpenGL from different threads can have bad consequences if not carefully reviewed. It's not generally supported. In my case, I was debugging a crash in glDeleteTextures from OPENGL32.DLL, where I asked qemu for gl=es, and thus ANGLE implementation was expected. libepoxy did resolution of the global pointer for glGenTexture to the GLES version from the main thread. But it resolved glDeleteTextures to the GL version, because it was done from a different thread without correct context. Oops. Let's stick to the main thread for GL calls by using a BH. Note: I didn't use atomics for reset_finished check, assuming the BQL will provide enough of sync, but I might be wrong. Acked-by: Dongwon Kim <dongwon.kim@intel.com> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230726173929.690601-3-marcandre.lureau@redhat.com>
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@ -14,6 +14,7 @@
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#include "qemu/osdep.h"
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#include "qemu/units.h"
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#include "qemu/iov.h"
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#include "sysemu/cpus.h"
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#include "ui/console.h"
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#include "trace.h"
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#include "sysemu/dma.h"
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@ -41,6 +42,7 @@ virtio_gpu_find_check_resource(VirtIOGPU *g, uint32_t resource_id,
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static void virtio_gpu_cleanup_mapping(VirtIOGPU *g,
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struct virtio_gpu_simple_resource *res);
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static void virtio_gpu_reset_bh(void *opaque);
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void virtio_gpu_update_cursor_data(VirtIOGPU *g,
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struct virtio_gpu_scanout *s,
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@ -1387,6 +1389,8 @@ void virtio_gpu_device_realize(DeviceState *qdev, Error **errp)
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&qdev->mem_reentrancy_guard);
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g->cursor_bh = qemu_bh_new_guarded(virtio_gpu_cursor_bh, g,
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&qdev->mem_reentrancy_guard);
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g->reset_bh = qemu_bh_new(virtio_gpu_reset_bh, g);
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qemu_cond_init(&g->reset_cond);
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QTAILQ_INIT(&g->reslist);
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QTAILQ_INIT(&g->cmdq);
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QTAILQ_INIT(&g->fenceq);
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@ -1398,18 +1402,42 @@ static void virtio_gpu_device_unrealize(DeviceState *qdev)
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g_clear_pointer(&g->ctrl_bh, qemu_bh_delete);
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g_clear_pointer(&g->cursor_bh, qemu_bh_delete);
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g_clear_pointer(&g->reset_bh, qemu_bh_delete);
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qemu_cond_destroy(&g->reset_cond);
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virtio_gpu_base_device_unrealize(qdev);
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}
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static void virtio_gpu_reset_bh(void *opaque)
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{
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VirtIOGPU *g = VIRTIO_GPU(opaque);
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struct virtio_gpu_simple_resource *res, *tmp;
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int i = 0;
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QTAILQ_FOREACH_SAFE(res, &g->reslist, next, tmp) {
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virtio_gpu_resource_destroy(g, res);
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}
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for (i = 0; i < g->parent_obj.conf.max_outputs; i++) {
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dpy_gfx_replace_surface(g->parent_obj.scanout[i].con, NULL);
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}
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g->reset_finished = true;
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qemu_cond_signal(&g->reset_cond);
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}
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void virtio_gpu_reset(VirtIODevice *vdev)
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{
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VirtIOGPU *g = VIRTIO_GPU(vdev);
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struct virtio_gpu_simple_resource *res, *tmp;
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struct virtio_gpu_ctrl_command *cmd;
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int i = 0;
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QTAILQ_FOREACH_SAFE(res, &g->reslist, next, tmp) {
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virtio_gpu_resource_destroy(g, res);
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if (qemu_in_vcpu_thread()) {
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g->reset_finished = false;
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qemu_bh_schedule(g->reset_bh);
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while (!g->reset_finished) {
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qemu_cond_wait_iothread(&g->reset_cond);
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}
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} else {
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virtio_gpu_reset_bh(g);
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}
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while (!QTAILQ_EMPTY(&g->cmdq)) {
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@ -1425,10 +1453,6 @@ void virtio_gpu_reset(VirtIODevice *vdev)
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g_free(cmd);
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}
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for (i = 0; i < g->parent_obj.conf.max_outputs; i++) {
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dpy_gfx_replace_surface(g->parent_obj.scanout[i].con, NULL);
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}
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virtio_gpu_base_reset(VIRTIO_GPU_BASE(vdev));
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}
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@ -169,6 +169,9 @@ struct VirtIOGPU {
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QEMUBH *ctrl_bh;
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QEMUBH *cursor_bh;
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QEMUBH *reset_bh;
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QemuCond reset_cond;
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bool reset_finished;
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QTAILQ_HEAD(, virtio_gpu_simple_resource) reslist;
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QTAILQ_HEAD(, virtio_gpu_ctrl_command) cmdq;
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