vga: optimize ppm_save() divisions
ppm_save() spends upwards of 50% of its time doing divisions. Replace them with shifts. Reviewed-by: Alon Levy <alevy@redhat.com> Signed-off-by: Avi Kivity <avi@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
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10
hw/vga.c
10
hw/vga.c
@ -2373,12 +2373,10 @@ int ppm_save(const char *filename, struct DisplaySurface *ds)
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v = *(uint32_t *)d;
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else
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v = (uint32_t) (*(uint16_t *)d);
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r = ((v >> ds->pf.rshift) & ds->pf.rmax) * 256 /
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(ds->pf.rmax + 1);
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g = ((v >> ds->pf.gshift) & ds->pf.gmax) * 256 /
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(ds->pf.gmax + 1);
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b = ((v >> ds->pf.bshift) & ds->pf.bmax) * 256 /
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(ds->pf.bmax + 1);
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/* Limited to 8 or fewer bits per channel: */
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r = ((v >> ds->pf.rshift) & ds->pf.rmax) << (8 - ds->pf.rbits);
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g = ((v >> ds->pf.gshift) & ds->pf.gmax) << (8 - ds->pf.gbits);
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b = ((v >> ds->pf.bshift) & ds->pf.bmax) << (8 - ds->pf.bbits);
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*pbuf++ = r;
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*pbuf++ = g;
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*pbuf++ = b;
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