ui/cocoa: Override windowDidResignKey

This fixes pressed keys being stuck when the deck is clicked and the
window loses focus.

In the past, Gustavo Noronha Silva also had a patch to fix this issue
though it only ungrabs mouse and does not release keys, and depends on
another out-of-tree patch:
e906a80147

Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Message-Id: <20230228070946.12370-1-akihiko.odaki@daynix.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
This commit is contained in:
Akihiko Odaki 2023-02-28 16:09:46 +09:00 committed by Philippe Mathieu-Daudé
parent 0c38e9ddd7
commit 9d9bc7db50

View File

@ -1330,10 +1330,15 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
return NO; return NO;
} }
/* Called when QEMU goes into the background */ /*
- (void) applicationWillResignActive: (NSNotification *)aNotification * Called when QEMU goes into the background. Note that
* [-NSWindowDelegate windowDidResignKey:] is used here instead of
* [-NSApplicationDelegate applicationWillResignActive:] because it cannot
* detect that the window loses focus when the deck is clicked on macOS 13.2.1.
*/
- (void) windowDidResignKey: (NSNotification *)aNotification
{ {
COCOA_DEBUG("QemuCocoaAppController: applicationWillResignActive\n"); COCOA_DEBUG("%s\n", __func__);
[cocoaView ungrabMouse]; [cocoaView ungrabMouse];
[cocoaView raiseAllKeys]; [cocoaView raiseAllKeys];
} }