configure: LM32 Milkymist Texture Mapping Unit (tmu2) also depends of X11
Commit 5f9b1e35060b8 remove the dependency between OpenGL and X11. However the milkymist-tmu2 device do require X11. When using SDL, the configure script sets need_x11=yes, so the X11 flags are populated to the makefiles. When building without SDL, X11 is not pulled and populated, leading to a link failure: LINK lm32-softmmu/qemu-system-lm32 hw/lm32/milkymist.o: In function `milkymist_tmu2_create': hw/lm32/milkymist-hw.h:114: undefined reference to `XOpenDisplay' hw/lm32/milkymist-hw.h:140: undefined reference to `XFree' hw/lm32/milkymist-hw.h:141: undefined reference to `XCloseDisplay' hw/lm32/milkymist-hw.h:130: undefined reference to `XCloseDisplay' ../hw/display/milkymist-tmu2.o: In function `tmu2_glx_init': hw/display/milkymist-tmu2.c:112: undefined reference to `XOpenDisplay' hw/display/milkymist-tmu2.c:123: undefined reference to `XFree' collect2: error: ld returned 1 exit status gmake[1]: *** [Makefile:199: qemu-system-lm32] Error 1 Enforce the X11 dependency when the LM32 target is built. This will allow us to build QEMU without SDL. Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20190130120005.23123-3-philmd@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -4047,6 +4047,16 @@ EOF
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fi
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fi
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if test "$opengl" = "yes" -a "$have_x11" = "yes"; then
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for target in $target_list; do
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case $target in
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lm32-softmmu) # milkymist-tmu2 requires X11 and OpenGL
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need_x11=yes
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;;
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esac
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done
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fi
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##########################################
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# libxml2 probe
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if test "$libxml2" != "no" ; then
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