tcg/i386: fix vector operations on 32-bit hosts
The TCG backend uses LOWREGMASK to get the low 3 bits of register numbers.
This was defined as no-op for 32-bit x86, with the assumption that we have
eight registers anyway. This assumption is not true once we have xmm regs.
Since LOWREGMASK was a no-op, xmm register indidices were wrong in opcodes
and have overflown into other opcode fields, wreaking havoc.
To trigger these problems, you can try running the "movi d8, #0x0" AArch64
instruction on 32-bit x86. "vpxor %xmm0, %xmm0, %xmm0" should be generated,
but instead TCG generated "vpxor %xmm0, %xmm0, %xmm2".
Fixes: 770c2fc7bb
("Add vector operations")
Signed-off-by: Roman Kapl <rka@sysgo.com>
Message-Id: <20180824131734.18557-1-rka@sysgo.com>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -302,11 +302,7 @@ static inline int tcg_target_const_match(tcg_target_long val, TCGType type,
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return 0;
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return 0;
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}
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}
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#if TCG_TARGET_REG_BITS == 64
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# define LOWREGMASK(x) ((x) & 7)
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# define LOWREGMASK(x) ((x) & 7)
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#else
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# define LOWREGMASK(x) (x)
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#endif
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#define P_EXT 0x100 /* 0x0f opcode prefix */
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#define P_EXT 0x100 /* 0x0f opcode prefix */
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#define P_EXT38 0x200 /* 0x0f 0x38 opcode prefix */
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#define P_EXT38 0x200 /* 0x0f 0x38 opcode prefix */
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