ui/gtk: set scanout-mode right before scheduling draw
Setting scanout mode is better to be done very last minute right because the mode can be reset anytime after it is set in dpy_gl_scanout_texture by any asynchronouse dpy_refresh call, which eventually cancels drawing of the guest scanout texture. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230706183355.29361-1-dongwon.kim@intel.com>
This commit is contained in:
parent
9ac06df8b6
commit
92b58156e7
@ -242,7 +242,6 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
|
||||
eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
|
||||
vc->gfx.esurface, vc->gfx.ectx);
|
||||
|
||||
gtk_egl_set_scanout_mode(vc, true);
|
||||
egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
|
||||
backing_id, false);
|
||||
}
|
||||
@ -353,6 +352,7 @@ void gd_egl_flush(DisplayChangeListener *dcl,
|
||||
if (vc->gfx.guest_fb.dmabuf && !vc->gfx.guest_fb.dmabuf->draw_submitted) {
|
||||
graphic_hw_gl_block(vc->gfx.dcl.con, true);
|
||||
vc->gfx.guest_fb.dmabuf->draw_submitted = true;
|
||||
gtk_egl_set_scanout_mode(vc, true);
|
||||
gtk_widget_queue_draw_area(area, x, y, w, h);
|
||||
return;
|
||||
}
|
||||
|
@ -264,7 +264,6 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
|
||||
return;
|
||||
}
|
||||
|
||||
gtk_gl_area_set_scanout_mode(vc, true);
|
||||
egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
|
||||
backing_id, false);
|
||||
}
|
||||
@ -284,6 +283,7 @@ void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
|
||||
if (vc->gfx.guest_fb.dmabuf && !vc->gfx.guest_fb.dmabuf->draw_submitted) {
|
||||
graphic_hw_gl_block(vc->gfx.dcl.con, true);
|
||||
vc->gfx.guest_fb.dmabuf->draw_submitted = true;
|
||||
gtk_gl_area_set_scanout_mode(vc, true);
|
||||
}
|
||||
gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user