tcg-arm: Fix 64-bit tlb load for pre-v6

Found by inspection, since the effect of the bug was simply to
send all memory ops through the slow path.

Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This commit is contained in:
Richard Henderson 2013-04-29 08:08:22 -07:00 committed by Aurelien Jarno
parent 29851ee7c8
commit 8ddaeb1be6

View File

@ -1190,7 +1190,7 @@ static void tcg_out_tlb_read(TCGContext *s, TCGReg addrlo, TCGReg addrhi,
tcg_out_memop_12(s, COND_AL, INSN_LDR_IMM, TCG_REG_R0,
TCG_REG_R2, tlb_offset, 1, 1);
if (TARGET_LONG_BITS == 64) {
tcg_out_memop_12(s, COND_AL, INSN_LDR_IMM, TCG_REG_R0,
tcg_out_memop_12(s, COND_AL, INSN_LDR_IMM, TCG_REG_R1,
TCG_REG_R2, 4, 1, 0);
}
}