tcg/arm: Use constant pool for movi
Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -143,5 +143,6 @@ void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t);
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#ifdef CONFIG_SOFTMMU
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#define TCG_TARGET_NEED_LDST_LABELS
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#endif
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#define TCG_TARGET_NEED_POOL_LABELS
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#endif
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@ -23,6 +23,7 @@
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*/
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#include "elf.h"
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#include "tcg-pool.inc.c"
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int arm_arch = __ARM_ARCH;
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@ -203,9 +204,39 @@ static inline void reloc_pc24_atomic(tcg_insn_unit *code_ptr, tcg_insn_unit *tar
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static void patch_reloc(tcg_insn_unit *code_ptr, int type,
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intptr_t value, intptr_t addend)
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{
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tcg_debug_assert(type == R_ARM_PC24);
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tcg_debug_assert(addend == 0);
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reloc_pc24(code_ptr, (tcg_insn_unit *)value);
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if (type == R_ARM_PC24) {
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reloc_pc24(code_ptr, (tcg_insn_unit *)value);
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} else if (type == R_ARM_PC13) {
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intptr_t diff = value - (uintptr_t)(code_ptr + 2);
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tcg_insn_unit insn = *code_ptr;
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bool u;
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if (diff >= -0xfff && diff <= 0xfff) {
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u = (diff >= 0);
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if (!u) {
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diff = -diff;
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}
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} else {
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int rd = extract32(insn, 12, 4);
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int rt = rd == TCG_REG_PC ? TCG_REG_TMP : rd;
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assert(diff >= 0x1000 && diff < 0x100000);
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/* add rt, pc, #high */
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*code_ptr++ = ((insn & 0xf0000000) | (1 << 25) | ARITH_ADD
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| (TCG_REG_PC << 16) | (rt << 12)
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| (20 << 7) | (diff >> 12));
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/* ldr rd, [rt, #low] */
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insn = deposit32(insn, 12, 4, rt);
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diff &= 0xfff;
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u = 1;
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}
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insn = deposit32(insn, 23, 1, u);
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insn = deposit32(insn, 0, 12, diff);
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*code_ptr = insn;
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} else {
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g_assert_not_reached();
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}
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}
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#define TCG_CT_CONST_ARM 0x100
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@ -581,9 +612,20 @@ static inline void tcg_out_ld8s_r(TCGContext *s, int cond, TCGReg rt,
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tcg_out_memop_r(s, cond, INSN_LDRSB_REG, rt, rn, rm, 1, 1, 0);
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}
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static void tcg_out_movi_pool(TCGContext *s, int cond, int rd, uint32_t arg)
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{
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/* The 12-bit range on the ldr insn is sometimes a bit too small.
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In order to get around that we require two insns, one of which
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will usually be a nop, but may be replaced in patch_reloc. */
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new_pool_label(s, arg, R_ARM_PC13, s->code_ptr, 0);
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tcg_out_ld32_12(s, cond, rd, TCG_REG_PC, 0);
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tcg_out_nop(s);
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}
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static void tcg_out_movi32(TCGContext *s, int cond, int rd, uint32_t arg)
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{
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int rot, opc, rn, diff;
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int rot, diff, opc, sh1, sh2;
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uint32_t tt0, tt1, tt2;
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/* Check a single MOV/MVN before anything else. */
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rot = encode_imm(arg);
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@ -631,24 +673,30 @@ static void tcg_out_movi32(TCGContext *s, int cond, int rd, uint32_t arg)
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return;
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}
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/* TODO: This is very suboptimal, we can easily have a constant
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pool somewhere after all the instructions. */
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/* Look for sequences of two insns. If we have lots of 1's, we can
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shorten the sequence by beginning with mvn and then clearing
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higher bits with eor. */
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tt0 = arg;
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opc = ARITH_MOV;
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rn = 0;
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/* If we have lots of leading 1's, we can shorten the sequence by
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beginning with mvn and then clearing higher bits with eor. */
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if (clz32(~arg) > clz32(arg)) {
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opc = ARITH_MVN, arg = ~arg;
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if (ctpop32(arg) > 16) {
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tt0 = ~arg;
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opc = ARITH_MVN;
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}
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sh1 = ctz32(tt0) & ~1;
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tt1 = tt0 & ~(0xff << sh1);
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sh2 = ctz32(tt1) & ~1;
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tt2 = tt1 & ~(0xff << sh2);
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if (tt2 == 0) {
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rot = ((32 - sh1) << 7) & 0xf00;
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tcg_out_dat_imm(s, cond, opc, rd, 0, ((tt0 >> sh1) & 0xff) | rot);
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rot = ((32 - sh2) << 7) & 0xf00;
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tcg_out_dat_imm(s, cond, ARITH_EOR, rd, rd,
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((tt0 >> sh2) & 0xff) | rot);
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return;
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}
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do {
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int i = ctz32(arg) & ~1;
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rot = ((32 - i) << 7) & 0xf00;
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tcg_out_dat_imm(s, cond, opc, rd, rn, ((arg >> i) & 0xff) | rot);
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arg &= ~(0xff << i);
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opc = ARITH_EOR;
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rn = rd;
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} while (arg);
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/* Otherwise, drop it into the constant pool. */
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tcg_out_movi_pool(s, cond, rd, arg);
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}
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static inline void tcg_out_dat_rI(TCGContext *s, int cond, int opc, TCGArg dst,
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@ -2164,6 +2212,14 @@ static inline void tcg_out_movi(TCGContext *s, TCGType type,
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tcg_out_movi32(s, COND_AL, ret, arg);
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}
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static void tcg_out_nop_fill(tcg_insn_unit *p, int count)
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{
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int i;
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for (i = 0; i < count; ++i) {
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p[i] = INSN_NOP;
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}
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}
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/* Compute frame size via macros, to share between tcg_target_qemu_prologue
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and tcg_register_jit. */
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