qcow2: use a hash to look for entries in the L2 cache
The current cache algorithm traverses the array starting always from the beginning, so the average number of comparisons needed to perform a lookup is proportional to the size of the array. By using a hash of the offset as the starting point, lookups are faster and independent from the array size. The hash is computed using the cluster number of the table, multiplied by 4 to make it perform better when there are collisions. In my tests, using a cache with 2048 entries, this reduces the average number of comparisons per lookup from 430 to 2.5. Signed-off-by: Alberto Garcia <berto@igalia.com> Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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@ -248,6 +248,7 @@ static int qcow2_cache_do_get(BlockDriverState *bs, Qcow2Cache *c,
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BDRVQcowState *s = bs->opaque;
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int i;
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int ret;
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int lookup_index;
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uint64_t min_lru_counter = UINT64_MAX;
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int min_lru_index = -1;
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@ -255,7 +256,8 @@ static int qcow2_cache_do_get(BlockDriverState *bs, Qcow2Cache *c,
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offset, read_from_disk);
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/* Check if the table is already cached */
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for (i = 0; i < c->size; i++) {
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i = lookup_index = (offset / s->cluster_size * 4) % c->size;
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do {
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const Qcow2CachedTable *t = &c->entries[i];
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if (t->offset == offset) {
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goto found;
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@ -264,7 +266,10 @@ static int qcow2_cache_do_get(BlockDriverState *bs, Qcow2Cache *c,
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min_lru_counter = t->lru_counter;
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min_lru_index = i;
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}
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}
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if (++i == c->size) {
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i = 0;
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}
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} while (i != lookup_index);
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if (min_lru_index == -1) {
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/* This can't happen in current synchronous code, but leave the check
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