replay: add proper kdoc for ReplayState
Remove the non-standard comment formatting and move the descriptions into a proper kdoc comment. Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20231211091346.14616-8-alex.bennee@linaro.org>
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@ -63,24 +63,31 @@ enum ReplayEvents {
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EVENT_COUNT
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};
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/**
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* typedef ReplayState - global tracking Replay state
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*
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* This structure tracks where we are in the current ReplayState
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* including the logged events from the recorded replay stream. Some
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* of the data is also stored/restored from VMStateDescription when VM
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* save/restore events take place.
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*
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* @cached_clock: Cached clocks values
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* @current_icount: number of processed instructions
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* @instruction_count: number of instructions until next event
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* @data_kind: current event
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* @has_unread_data: 1 if event not yet processed
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* @file_offset: offset into replay log at replay snapshot
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* @block_request_id: current serialised block request id
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* @read_event_id: current async read event id
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*/
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typedef struct ReplayState {
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/*! Cached clock values. */
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int64_t cached_clock[REPLAY_CLOCK_COUNT];
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/*! Current icount - number of processed instructions. */
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uint64_t current_icount;
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/*! Number of instructions to be executed before other events happen. */
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int instruction_count;
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/*! Type of the currently executed event. */
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unsigned int data_kind;
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/*! Flag which indicates that event is not processed yet. */
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unsigned int has_unread_data;
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/*! Temporary variable for saving current log offset. */
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uint64_t file_offset;
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/*! Next block operation id.
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This counter is global, because requests from different
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block devices should not get overlapping ids. */
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uint64_t block_request_id;
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/*! Asynchronous event id read from the log */
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uint64_t read_event_id;
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} ReplayState;
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extern ReplayState replay_state;
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