virtio-gpu: Handle virtio_gpu_virgl_init() failure
virtio_gpu_virgl_init() may fail, leading to a further Qemu crash because Qemu assumes it never fails. Check virtio_gpu_virgl_init() return code and don't execute virtio commands on error. Failed virtio_gpu_virgl_init() will result in a timed out virtio commands for a guest OS. Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Message-Id: <20241024210311.118220-5-dmitry.osipenko@collabora.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
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@ -29,9 +29,14 @@ static void virtio_gpu_gl_update_cursor_data(VirtIOGPU *g,
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struct virtio_gpu_scanout *s,
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uint32_t resource_id)
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{
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VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
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uint32_t width, height;
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uint32_t pixels, *data;
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if (gl->renderer_state != RS_INITED) {
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return;
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}
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data = virgl_renderer_get_cursor_data(resource_id, &width, &height);
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if (!data) {
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return;
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@ -65,13 +70,22 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
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return;
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}
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if (!gl->renderer_inited) {
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virtio_gpu_virgl_init(g);
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gl->renderer_inited = true;
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}
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if (gl->renderer_reset) {
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gl->renderer_reset = false;
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switch (gl->renderer_state) {
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case RS_RESET:
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virtio_gpu_virgl_reset(g);
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/* fallthrough */
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case RS_START:
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if (virtio_gpu_virgl_init(g)) {
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gl->renderer_state = RS_INIT_FAILED;
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return;
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}
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gl->renderer_state = RS_INITED;
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break;
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case RS_INIT_FAILED:
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return;
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case RS_INITED:
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break;
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}
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cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
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@ -98,9 +112,9 @@ static void virtio_gpu_gl_reset(VirtIODevice *vdev)
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* GL functions must be called with the associated GL context in main
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* thread, and when the renderer is unblocked.
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*/
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if (gl->renderer_inited && !gl->renderer_reset) {
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if (gl->renderer_state == RS_INITED) {
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virtio_gpu_virgl_reset_scanout(g);
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gl->renderer_reset = true;
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gl->renderer_state = RS_RESET;
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}
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}
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@ -222,11 +222,18 @@ struct VirtIOGPUClass {
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Error **errp);
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};
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/* VirtIOGPUGL renderer states */
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typedef enum {
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RS_START, /* starting state */
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RS_INIT_FAILED, /* failed initialisation */
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RS_INITED, /* initialised and working */
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RS_RESET, /* inited and reset pending, moves to start after reset */
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} RenderState;
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struct VirtIOGPUGL {
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struct VirtIOGPU parent_obj;
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bool renderer_inited;
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bool renderer_reset;
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RenderState renderer_state;
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QEMUTimer *fence_poll;
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QEMUTimer *print_stats;
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