tcg-sparc: Fix setcond
The set of comparisons that can immediately use the carry are LTU/GEU, not LTU/LEU. Don't swap operands when we need a temp register; the register may already be in use from setcond2. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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@ -617,32 +617,37 @@ static void tcg_out_brcond2_i32(TCGContext *s, TCGCond cond,
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static void tcg_out_setcond_i32(TCGContext *s, TCGCond cond, TCGArg ret,
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TCGArg c1, TCGArg c2, int c2const)
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{
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TCGArg t;
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/* For 32-bit comparisons, we can play games with ADDX/SUBX. */
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switch (cond) {
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case TCG_COND_LTU:
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case TCG_COND_GEU:
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/* The result of the comparison is in the carry bit. */
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break;
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case TCG_COND_EQ:
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case TCG_COND_NE:
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/* For equality, we can transform to inequality vs zero. */
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if (c2 != 0) {
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tcg_out_arithc(s, ret, c1, c2, c2const, ARITH_XOR);
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}
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c1 = TCG_REG_G0, c2 = ret, c2const = 0;
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cond = (cond == TCG_COND_EQ ? TCG_COND_LEU : TCG_COND_LTU);
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cond = (cond == TCG_COND_EQ ? TCG_COND_GEU : TCG_COND_LTU);
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break;
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case TCG_COND_GTU:
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case TCG_COND_GEU:
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if (c2const && c2 != 0) {
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tcg_out_movi_imm13(s, TCG_REG_T1, c2);
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c2 = TCG_REG_T1;
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}
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t = c1, c1 = c2, c2 = t, c2const = 0;
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cond = tcg_swap_cond(cond);
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break;
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case TCG_COND_LTU:
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case TCG_COND_LEU:
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break;
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/* If we don't need to load a constant into a register, we can
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swap the operands on GTU/LEU. There's no benefit to loading
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the constant into a temporary register. */
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if (!c2const || c2 == 0) {
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TCGArg t = c1;
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c1 = c2;
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c2 = t;
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c2const = 0;
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cond = tcg_swap_cond(cond);
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break;
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}
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/* FALLTHRU */
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default:
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tcg_out_cmp(s, c1, c2, c2const);
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