target-arm: Move TCG initialization to ARMCPU initfn
Ensures that a QOM-created ARMCPU is usable. Signed-off-by: Andreas Färber <afaerber@suse.de>
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@ -135,10 +135,16 @@ static inline void set_feature(CPUARMState *env, int feature)
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static void arm_cpu_initfn(Object *obj)
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{
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ARMCPU *cpu = ARM_CPU(obj);
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static bool inited;
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cpu_exec_init(&cpu->env);
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cpu->cp_regs = g_hash_table_new_full(g_int_hash, g_int_equal,
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g_free, g_free);
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if (tcg_enabled() && !inited) {
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inited = true;
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arm_translate_init();
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}
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}
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static void arm_cpu_finalizefn(Object *obj)
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@ -1263,7 +1263,6 @@ ARMCPU *cpu_arm_init(const char *cpu_model)
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ARMCPU *cpu;
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CPUARMState *env;
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ObjectClass *oc;
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static int inited = 0;
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oc = cpu_class_by_name(TYPE_ARM_CPU, cpu_model);
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if (!oc) {
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@ -1276,11 +1275,6 @@ ARMCPU *cpu_arm_init(const char *cpu_model)
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/* TODO this should be set centrally, once possible */
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object_property_set_bool(OBJECT(cpu), true, "realized", NULL);
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if (tcg_enabled() && !inited) {
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inited = 1;
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arm_translate_init();
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}
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return cpu;
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}
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