sdl2: redraw correctly when scanout_mode enabled.
When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu <lepton@google.com> Message-id: 20180726225900.180698-1-lepton@google.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -124,6 +124,11 @@ void sdl2_gl_redraw(struct sdl2_console *scon)
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{
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assert(scon->opengl);
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if (scon->scanout_mode) {
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/* sdl2_gl_scanout_flush actually only care about
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* the first argument. */
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return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
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}
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if (scon->surface) {
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sdl2_gl_render_surface(scon);
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}
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