tcg/loongarch64: Use tcg_out_dup_vec in tcg_out_dupi_vec
Reviewed-by: Song Gao <gaosong@loongson.cn> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -1749,24 +1749,8 @@ static void tcg_out_dupi_vec(TCGContext *s, TCGType type, unsigned vece,
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/* TODO: vldi patterns when imm 12 is set */
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/* Fallback to vreplgr2vr */
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tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP0, value);
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switch (vece) {
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case MO_8:
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tcg_out_opc_vreplgr2vr_b(s, rd, TCG_REG_TMP0);
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break;
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case MO_16:
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tcg_out_opc_vreplgr2vr_h(s, rd, TCG_REG_TMP0);
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break;
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case MO_32:
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tcg_out_opc_vreplgr2vr_w(s, rd, TCG_REG_TMP0);
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break;
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case MO_64:
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tcg_out_opc_vreplgr2vr_d(s, rd, TCG_REG_TMP0);
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break;
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default:
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g_assert_not_reached();
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}
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tcg_out_dup_vec(s, type, vece, rd, TCG_REG_TMP0);
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}
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static void tcg_out_addsub_vec(TCGContext *s, unsigned vece, const TCGArg a0,
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