tcg/loongarch64: Use tcg_out_dup_vec in tcg_out_dupi_vec

Reviewed-by: Song Gao <gaosong@loongson.cn>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2024-05-27 19:18:15 +00:00
parent 15750faa8e
commit 75b5ffdd0d

View File

@ -1749,24 +1749,8 @@ static void tcg_out_dupi_vec(TCGContext *s, TCGType type, unsigned vece,
/* TODO: vldi patterns when imm 12 is set */
/* Fallback to vreplgr2vr */
tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP0, value);
switch (vece) {
case MO_8:
tcg_out_opc_vreplgr2vr_b(s, rd, TCG_REG_TMP0);
break;
case MO_16:
tcg_out_opc_vreplgr2vr_h(s, rd, TCG_REG_TMP0);
break;
case MO_32:
tcg_out_opc_vreplgr2vr_w(s, rd, TCG_REG_TMP0);
break;
case MO_64:
tcg_out_opc_vreplgr2vr_d(s, rd, TCG_REG_TMP0);
break;
default:
g_assert_not_reached();
}
tcg_out_dup_vec(s, type, vece, rd, TCG_REG_TMP0);
}
static void tcg_out_addsub_vec(TCGContext *s, unsigned vece, const TCGArg a0,