input: use hex in ps2 keycode trace events

Hardware scancodes are all documented in hex, so use that in trace
events to make it easier to understand.

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 20171019142848.572-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Daniel P. Berrange 2017-10-19 15:28:40 +01:00 committed by Gerd Hoffmann
parent e822e81e35
commit 700c85c00c

View File

@ -1,7 +1,7 @@
# See docs/devel/tracing.txt for syntax documentation. # See docs/devel/tracing.txt for syntax documentation.
# hw/input/ps2.c # hw/input/ps2.c
ps2_put_keycode(void *opaque, int keycode) "%p keycode %d" ps2_put_keycode(void *opaque, int keycode) "%p keycode 0x%02x"
ps2_read_data(void *opaque) "%p" ps2_read_data(void *opaque) "%p"
ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d" ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d"
ps2_reset_keyboard(void *s) "%p" ps2_reset_keyboard(void *s) "%p"