hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] array
Commit0be6bfac62
("qdev: Implement variable length array properties") added the DEFINE_PROP_ARRAY() macro with the following comment: * It is the responsibility of the device deinit code to free the * @_arrayfield memory. Commita75f336b97
added: DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, keycodes, qdev_prop_uint32, uint32_t), but forgot to free the 'keycodes' array. Do it in the instance_finalize handler. Fixes:a75f336b97
("hw/input/stellaris_input: Convert to qdev") Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231121174051.63038-7-philmd@linaro.org Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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@ -63,6 +63,13 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
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qemu_input_handler_register(dev, &stellaris_gamepad_handler);
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}
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static void stellaris_gamepad_finalize(Object *obj)
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{
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StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
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g_free(s->keycodes);
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}
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static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
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{
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StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
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@ -92,6 +99,7 @@ static const TypeInfo stellaris_gamepad_info[] = {
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.name = TYPE_STELLARIS_GAMEPAD,
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.parent = TYPE_SYS_BUS_DEVICE,
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.instance_size = sizeof(StellarisGamepad),
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.instance_finalize = stellaris_gamepad_finalize,
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.class_init = stellaris_gamepad_class_init,
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},
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};
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