hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] array

Commit 0be6bfac62 ("qdev: Implement variable length array properties")
added the DEFINE_PROP_ARRAY() macro with the following comment:

  * It is the responsibility of the device deinit code to free the
  * @_arrayfield memory.

Commit a75f336b97 added:

  DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
                    keycodes, qdev_prop_uint32, uint32_t),

but forgot to free the 'keycodes' array. Do it in the instance_finalize
handler.

Fixes: a75f336b97 ("hw/input/stellaris_input: Convert to qdev")
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231121174051.63038-7-philmd@linaro.org
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
This commit is contained in:
Philippe Mathieu-Daudé 2023-11-21 18:40:51 +01:00 committed by Peter Maydell
parent 4f10c66077
commit 6e782ffd55

View File

@ -63,6 +63,13 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
qemu_input_handler_register(dev, &stellaris_gamepad_handler);
}
static void stellaris_gamepad_finalize(Object *obj)
{
StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
g_free(s->keycodes);
}
static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
{
StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
@ -92,6 +99,7 @@ static const TypeInfo stellaris_gamepad_info[] = {
.name = TYPE_STELLARIS_GAMEPAD,
.parent = TYPE_SYS_BUS_DEVICE,
.instance_size = sizeof(StellarisGamepad),
.instance_finalize = stellaris_gamepad_finalize,
.class_init = stellaris_gamepad_class_init,
},
};