sdl.c: support 32 bpp cursors
Hello, currently when a 32 bpp cursor gets defined the result is all-black in the areas that are not transparent (you'll get a 32 bpp cursor if you use my previous patch to allow vmware_vga to use a 32 bpp framebuffer). This is because the switch in sdl.c lacks a 32 bpp case. The thing I am unsure about though is which byte is the unused one and should be skipped, the first or the last - for the black-and-white cursors I tested it doesn't make a difference... Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de> Signed-off-by: Andrzej Zaborowski <balrogg@gmail.com>
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sdl.c
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sdl.c
@ -771,6 +771,9 @@ static void sdl_mouse_define(int width, int height, int bpp,
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line = image;
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line = image;
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for (x = 0; x < width; x ++, dst ++) {
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for (x = 0; x < width; x ++, dst ++) {
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switch (bpp) {
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switch (bpp) {
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case 32:
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src = *(line ++); src |= *(line ++); src |= *(line ++); line++;
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break;
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case 24:
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case 24:
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src = *(line ++); src |= *(line ++); src |= *(line ++);
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src = *(line ++); src |= *(line ++); src |= *(line ++);
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break;
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break;
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