Correctly normalize values and handle zero inputs to scalbn functions.
Signed-off-by: Paul Brook <paul@codesourcery.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6102 c046a42c-6fe2-441c-8c8c-71466251a162
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@ -5479,8 +5479,14 @@ float32 float32_scalbn( float32 a, int n STATUS_PARAM )
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if ( aExp == 0xFF ) {
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return a;
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}
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aExp += n;
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return roundAndPackFloat32( aSign, aExp, aSig STATUS_VAR );
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if ( aExp != 0 )
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aSig |= 0x00800000;
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else if ( aSig == 0 )
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return a;
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aExp += n - 1;
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aSig <<= 7;
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return normalizeRoundAndPackFloat32( aSign, aExp, aSig STATUS_VAR );
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}
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float64 float64_scalbn( float64 a, int n STATUS_PARAM )
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@ -5496,8 +5502,14 @@ float64 float64_scalbn( float64 a, int n STATUS_PARAM )
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if ( aExp == 0x7FF ) {
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return a;
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}
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aExp += n;
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return roundAndPackFloat64( aSign, aExp, aSig STATUS_VAR );
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if ( aExp != 0 )
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aSig |= LIT64( 0x0010000000000000 );
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else if ( aSig == 0 )
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return a;
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aExp += n - 1;
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aSig <<= 10;
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return normalizeRoundAndPackFloat64( aSign, aExp, aSig STATUS_VAR );
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}
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#ifdef FLOATX80
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@ -5514,8 +5526,11 @@ floatx80 floatx80_scalbn( floatx80 a, int n STATUS_PARAM )
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if ( aExp == 0x7FF ) {
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return a;
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}
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if (aExp == 0 && aSig == 0)
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return a;
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aExp += n;
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return roundAndPackFloatx80( STATUS(floatx80_rounding_precision),
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return normalizeRoundAndPackFloatx80( STATUS(floatx80_rounding_precision),
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aSign, aExp, aSig, 0 STATUS_VAR );
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}
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#endif
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@ -5534,8 +5549,14 @@ float128 float128_scalbn( float128 a, int n STATUS_PARAM )
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if ( aExp == 0x7FFF ) {
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return a;
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}
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aExp += n;
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return roundAndPackFloat128( aSign, aExp, aSig0, aSig1, 0 STATUS_VAR );
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if ( aExp != 0 )
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aSig0 |= LIT64( 0x0001000000000000 );
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else if ( aSig0 == 0 && aSig1 == 0 )
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return a;
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aExp += n - 1;
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return normalizeRoundAndPackFloat128( aSign, aExp, aSig0, aSig1
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STATUS_VAR );
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}
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#endif
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