ebpf: Add a separate target for skeleton
This generalizes the rule to generate the skeleton and allows to add another. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Signed-off-by: Jason Wang <jasowang@redhat.com>
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@ -1,23 +1,24 @@
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OBJS = rss.bpf.o
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SKELETONS = rss.bpf.skeleton.h
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LLVM_STRIP ?= llvm-strip
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CLANG ?= clang
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INC_FLAGS = `$(CLANG) -print-file-name=include`
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EXTRA_CFLAGS ?= -O2 -g -target bpf
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all: $(OBJS)
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all: $(SKELETONS)
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.PHONY: clean
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clean:
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rm -f $(OBJS)
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rm -f rss.bpf.skeleton.h
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rm -f $(SKELETONS) $(SKELETONS:%.skeleton.h=%.o)
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$(OBJS): %.o:%.c
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%.o: %.c
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$(CLANG) $(INC_FLAGS) \
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-D__KERNEL__ -D__ASM_SYSREG_H \
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-I../include $(LINUXINCLUDE) \
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$(EXTRA_CFLAGS) -c $< -o $@
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$(LLVM_STRIP) -g $@
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bpftool gen skeleton rss.bpf.o > rss.bpf.skeleton.h
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cp rss.bpf.skeleton.h ../../ebpf/
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%.skeleton.h: %.o
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bpftool gen skeleton $< > $@
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cp $@ ../../ebpf/
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