target/microblaze: use MMUAccessType instead of int in mmu_translate
Using MMUAccessType makes it more clear what the variable's use is. No functional change. Signed-off-by: Joe Komlodi <komlodi@xilinx.com> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com> Tested-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com> Message-Id: <1611274735-303873-3-git-send-email-komlodi@xilinx.com> Signed-off-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com>
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@ -74,7 +74,7 @@ static void mmu_change_pid(CPUMBState *env, unsigned int newpid)
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/* rw - 0 = read, 1 = write, 2 = fetch. */
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unsigned int mmu_translate(MicroBlazeCPU *cpu, MicroBlazeMMULookup *lu,
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target_ulong vaddr, int rw, int mmu_idx)
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target_ulong vaddr, MMUAccessType rw, int mmu_idx)
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{
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MicroBlazeMMU *mmu = &cpu->env.mmu;
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unsigned int i, hit = 0;
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@ -84,7 +84,7 @@ typedef struct {
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} MicroBlazeMMULookup;
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unsigned int mmu_translate(MicroBlazeCPU *cpu, MicroBlazeMMULookup *lu,
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target_ulong vaddr, int rw, int mmu_idx);
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target_ulong vaddr, MMUAccessType rw, int mmu_idx);
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uint32_t mmu_read(CPUMBState *env, bool ea, uint32_t rn);
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void mmu_write(CPUMBState *env, bool ea, uint32_t rn, uint32_t v);
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void mmu_init(MicroBlazeMMU *mmu);
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