meson: generate shader headers

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Marc-André Lureau 2019-07-15 17:36:47 +04:00 committed by Paolo Bonzini
parent 2c273f32d3
commit 650b5d548e
4 changed files with 18 additions and 19 deletions

View File

@ -393,7 +393,6 @@ clean: recurse-clean ninja-clean clean-ctlist
rm -f $(filter-out %.tlb,$(TOOLS)) $(HELPERS-y) TAGS cscope.* *.pod *~ */*~
rm -f fsdev/*.pod scsi/*.pod
rm -f qemu-img-cmds.h
rm -f ui/shader/*-vert.h ui/shader/*-frag.h
rm -f $(foreach f,$(generated-files-y),$(f) $(f)-timestamp)
rm -f config-all-devices.mak
rm -f $(SUBDIR_DEVICES_MAK)
@ -618,24 +617,6 @@ endif
$(MAKE) $(SUBDIR_MAKEFLAGS) TARGET_DIR=$$d/ -C $$d $@ || exit 1 ; \
done
# opengl shader programs
ui/shader/%-vert.h: $(SRC_PATH)/ui/shader/%.vert $(SRC_PATH)/scripts/shaderinclude.pl
@mkdir -p $(dir $@)
$(call quiet-command,\
perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
"VERT","$@")
ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclude.pl
@mkdir -p $(dir $@)
$(call quiet-command,\
perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
"FRAG","$@")
ui/shader.o: $(SRC_PATH)/ui/shader.c \
ui/shader/texture-blit-vert.h \
ui/shader/texture-blit-flip-vert.h \
ui/shader/texture-blit-frag.h
# documentation
MAKEINFO=makeinfo
MAKEINFOINCLUDES= -I docs -I $(<D) -I $(@D)

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@ -159,6 +159,7 @@ have_block = have_system or have_tools
# Generators
genh = []
shaderinclude = find_program('scripts/shaderinclude.pl')
qapi_gen = find_program('scripts/qapi-gen.py')
qapi_gen_depends = [ meson.source_root() / 'scripts/qapi/__init__.py',
meson.source_root() / 'scripts/qapi/commands.py',

View File

@ -32,3 +32,5 @@ if have_system
'code-map', '@INPUT0@', e[0], e[1]])
endforeach
endif
subdir('shader')

15
ui/shader/meson.build Normal file
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@ -0,0 +1,15 @@
shaders = [
['texture-blit', 'frag'],
['texture-blit', 'vert'],
['texture-blit-flip', 'vert'],
]
foreach e : shaders
output = '@0@-@1@.h'.format(e[0], e[1])
genh += custom_target(output,
output: output,
capture: true,
build_by_default: true, # to be removed when added to a target
input: files('@0@.@1@'.format(e[0], e[1])),
command: [shaderinclude, '@INPUT0@'])
endforeach