target/ppc: reduce usage of fpscr_set_rounding_mode
It is preferable to store the current rounding mode and retore from that than recalculating from fpscr, so we changed the behavior of do_fri and VSX_ROUND to do it like that. Suggested-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Bruno Larsen (billionai) <bruno.larsen@eldorado.org.br> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20210521201759.85475-4-bruno.larsen@eldorado.org.br> Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
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@ -822,6 +822,7 @@ static inline uint64_t do_fri(CPUPPCState *env, uint64_t arg,
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int rounding_mode)
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{
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CPU_DoubleU farg;
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FloatRoundMode old_rounding_mode = get_float_rounding_mode(&env->fp_status);
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farg.ll = arg;
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@ -834,8 +835,7 @@ static inline uint64_t do_fri(CPUPPCState *env, uint64_t arg,
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float_flag_inexact;
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set_float_rounding_mode(rounding_mode, &env->fp_status);
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farg.ll = float64_round_to_int(farg.d, &env->fp_status);
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/* Restore rounding mode from FPSCR */
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fpscr_set_rounding_mode(env);
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set_float_rounding_mode(old_rounding_mode, &env->fp_status);
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/* fri* does not set FPSCR[XX] */
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if (!inexact) {
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@ -3136,8 +3136,10 @@ void helper_##op(CPUPPCState *env, ppc_vsr_t *xt, ppc_vsr_t *xb) \
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{ \
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ppc_vsr_t t = *xt; \
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int i; \
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FloatRoundMode curr_rounding_mode; \
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\
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if (rmode != FLOAT_ROUND_CURRENT) { \
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curr_rounding_mode = get_float_rounding_mode(&env->fp_status); \
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set_float_rounding_mode(rmode, &env->fp_status); \
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} \
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\
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@ -3160,7 +3162,7 @@ void helper_##op(CPUPPCState *env, ppc_vsr_t *xt, ppc_vsr_t *xb) \
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* mode from FPSCR \
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*/ \
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if (rmode != FLOAT_ROUND_CURRENT) { \
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fpscr_set_rounding_mode(env); \
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set_float_rounding_mode(curr_rounding_mode, &env->fp_status); \
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env->fp_status.float_exception_flags &= ~float_flag_inexact; \
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} \
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\
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