core/cpu-common: initialise plugin state before thread creation
Originally I tried to move where vCPU thread initialisation to later in realize. However pulling that thread (sic) got gnarly really quickly. It turns out some steps of CPU realization need values that can only be determined from the running vCPU thread. However having moved enough out of the thread creation we can now queue work before the thread starts (at least for TCG guests) and avoid the race between vcpu_init and other vcpu states a plugin might subscribe to. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Pierrick Bouvier <pierrick.bouvier@linaro.org> Message-ID: <20240530194250.1801701-6-alex.bennee@linaro.org> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -222,14 +222,6 @@ static void cpu_common_realizefn(DeviceState *dev, Error **errp)
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cpu_resume(cpu);
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}
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/* Plugin initialization must wait until the cpu start executing code */
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#ifdef CONFIG_PLUGIN
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if (tcg_enabled()) {
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cpu->plugin_state = qemu_plugin_create_vcpu_state();
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async_run_on_cpu(cpu, qemu_plugin_vcpu_init__async, RUN_ON_CPU_NULL);
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}
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#endif
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/* NOTE: latest generic point where the cpu is fully realized */
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}
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@ -273,6 +265,18 @@ static void cpu_common_initfn(Object *obj)
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QTAILQ_INIT(&cpu->watchpoints);
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cpu_exec_initfn(cpu);
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/*
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* Plugin initialization must wait until the cpu start executing
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* code, but we must queue this work before the threads are
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* created to ensure we don't race.
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*/
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#ifdef CONFIG_PLUGIN
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if (tcg_enabled()) {
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cpu->plugin_state = qemu_plugin_create_vcpu_state();
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async_run_on_cpu(cpu, qemu_plugin_vcpu_init__async, RUN_ON_CPU_NULL);
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}
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#endif
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}
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static void cpu_common_finalize(Object *obj)
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