target/ppc: simplify VEXT_SIGNED macro in int_helper.c
As pointed out by Richard: it does not need the mask argument, nor does it need the recast argument. The masking is implied by the cast argument, and the recast is implied by the assignment. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
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@ -2024,19 +2024,19 @@ void helper_xxinsertw(CPUPPCState *env, target_ulong xtn,
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putVSR(xtn, &xt, env);
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}
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#define VEXT_SIGNED(name, element, mask, cast, recast) \
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#define VEXT_SIGNED(name, element, cast) \
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void helper_##name(ppc_avr_t *r, ppc_avr_t *b) \
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{ \
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int i; \
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VECTOR_FOR_INORDER_I(i, element) { \
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r->element[i] = (recast)((cast)(b->element[i] & mask)); \
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r->element[i] = (cast)b->element[i]; \
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} \
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}
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VEXT_SIGNED(vextsb2w, s32, UINT8_MAX, int8_t, int32_t)
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VEXT_SIGNED(vextsb2d, s64, UINT8_MAX, int8_t, int64_t)
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VEXT_SIGNED(vextsh2w, s32, UINT16_MAX, int16_t, int32_t)
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VEXT_SIGNED(vextsh2d, s64, UINT16_MAX, int16_t, int64_t)
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VEXT_SIGNED(vextsw2d, s64, UINT32_MAX, int32_t, int64_t)
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VEXT_SIGNED(vextsb2w, s32, int8_t)
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VEXT_SIGNED(vextsb2d, s64, int8_t)
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VEXT_SIGNED(vextsh2w, s32, int16_t)
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VEXT_SIGNED(vextsh2d, s64, int16_t)
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VEXT_SIGNED(vextsw2d, s64, int32_t)
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#undef VEXT_SIGNED
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#define VNEG(name, element) \
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