vga: refactor vram_size clamping and rounding
Make the code a bit more obvious. We don't have min/max, so a general helper for clamp probably isn't acceptable either. Signed-off-by: Radim Krčmář <rkrcmar@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -2094,6 +2094,17 @@ static const GraphicHwOps vga_ops = {
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.text_update = vga_update_text,
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};
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static inline uint32_t uint_clamp(uint32_t val, uint32_t vmin, uint32_t vmax)
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{
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if (val < vmin) {
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return vmin;
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}
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if (val > vmax) {
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return vmax;
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}
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return val;
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}
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void vga_common_init(VGACommonState *s, Object *obj, bool global_vmstate)
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{
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int i, j, v, b;
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@ -2121,13 +2132,10 @@ void vga_common_init(VGACommonState *s, Object *obj, bool global_vmstate)
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expand4to8[i] = v;
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}
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/* valid range: 1 MB -> 512 MB */
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s->vram_size = 1024 * 1024;
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while (s->vram_size < (s->vram_size_mb << 20) &&
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s->vram_size < (512 << 20)) {
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s->vram_size <<= 1;
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}
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s->vram_size_mb = s->vram_size >> 20;
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s->vram_size_mb = uint_clamp(s->vram_size_mb, 1, 512);
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s->vram_size_mb = pow2ceil(s->vram_size_mb);
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s->vram_size = s->vram_size_mb << 20;
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if (!s->vbe_size) {
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s->vbe_size = s->vram_size;
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}
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