sdl: Refresh debug statements
Put them under a #define similar to the VGA model and make them actually compile. Add a couple too. Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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parent
ee74801035
commit
5f5d82ddf1
24
ui/sdl.c
24
ui/sdl.c
@ -61,16 +61,24 @@ static SDL_PixelFormat host_format;
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static int scaling_active = 0;
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static int scaling_active = 0;
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static Notifier mouse_mode_notifier;
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static Notifier mouse_mode_notifier;
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#if 0
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#define DEBUG_SDL
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#endif
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static void sdl_update(DisplayChangeListener *dcl,
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static void sdl_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h)
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int x, int y, int w, int h)
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{
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{
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// printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
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SDL_Rect rec;
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SDL_Rect rec;
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rec.x = x;
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rec.x = x;
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rec.y = y;
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rec.y = y;
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rec.w = w;
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rec.w = w;
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rec.h = h;
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rec.h = h;
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#ifdef DEBUG_SDL
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printf("SDL: Updating x=%d y=%d w=%d h=%d (scaling: %d)\n",
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x, y, w, h, scaling_active);
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#endif
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if (guest_screen) {
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if (guest_screen) {
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if (!scaling_active) {
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if (!scaling_active) {
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SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
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SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
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@ -89,7 +97,9 @@ static void do_sdl_resize(int width, int height, int bpp)
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int flags;
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int flags;
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SDL_Surface *tmp_screen;
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SDL_Surface *tmp_screen;
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// printf("resizing to %d %d\n", w, h);
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#ifdef DEBUG_SDL
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printf("SDL: Resizing to %dx%d bpp %d\n", width, height, bpp);
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#endif
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flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
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flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
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if (gui_fullscreen) {
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if (gui_fullscreen) {
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@ -143,6 +153,12 @@ static void sdl_switch(DisplayChangeListener *dcl,
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if (guest_screen != NULL) {
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if (guest_screen != NULL) {
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SDL_FreeSurface(guest_screen);
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SDL_FreeSurface(guest_screen);
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}
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}
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#ifdef DEBUG_SDL
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printf("SDL: Creating surface with masks: %08x %08x %08x %08x\n",
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pf.rmask, pf.gmask, pf.bmask, pf.amask);
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#endif
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guest_screen = SDL_CreateRGBSurfaceFrom
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guest_screen = SDL_CreateRGBSurfaceFrom
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(surface_data(surface),
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(surface_data(surface),
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surface_width(surface), surface_height(surface),
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surface_width(surface), surface_height(surface),
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@ -486,6 +502,10 @@ static void sdl_scale(int width, int height)
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{
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{
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int bpp = real_screen->format->BitsPerPixel;
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int bpp = real_screen->format->BitsPerPixel;
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#ifdef DEBUG_SDL
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printf("SDL: Scaling to %dx%d bpp %d\n", width, height, bpp);
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#endif
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if (bpp != 16 && bpp != 32) {
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if (bpp != 16 && bpp != 32) {
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bpp = 32;
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bpp = 32;
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}
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}
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