diff --git a/tcg/tcg.c b/tcg/tcg.c index 4c8c2d2991..f1f1640c9b 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -2328,7 +2328,7 @@ void tcg_dump_op_count(FILE *f, fprintf_function cpu_fprintf) #endif -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) +int tcg_gen_code(TCGContext *s, TranslationBlock *tb) { int i, oi, oi_next, num_insns; @@ -2387,8 +2387,8 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) tcg_reg_alloc_start(s); - s->code_buf = gen_code_buf; - s->code_ptr = gen_code_buf; + s->code_buf = tb->tc_ptr; + s->code_ptr = tb->tc_ptr; tcg_out_tb_init(s); diff --git a/tcg/tcg.h b/tcg/tcg.h index b83f76351c..40c8fbe2ae 100644 --- a/tcg/tcg.h +++ b/tcg/tcg.h @@ -636,7 +636,7 @@ void tcg_context_init(TCGContext *s); void tcg_prologue_init(TCGContext *s); void tcg_func_start(TCGContext *s); -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf); +int tcg_gen_code(TCGContext *s, TranslationBlock *tb); void tcg_set_frame(TCGContext *s, TCGReg reg, intptr_t start, intptr_t size); diff --git a/translate-all.c b/translate-all.c index e9f409b762..b3207fe274 100644 --- a/translate-all.c +++ b/translate-all.c @@ -1120,7 +1120,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu, the tcg optimization currently hidden inside tcg_gen_code. All that should be required is to flush the TBs, allocate a new TB, re-initialize it per above, and re-do the actual code generation. */ - gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf); + gen_code_size = tcg_gen_code(&tcg_ctx, tb); if (unlikely(gen_code_size < 0)) { goto buffer_overflow; }