softfloat: add float{32,64}_is_{de,}normal
This paves the way for upcoming work. Reviewed-by: Bastian Koppelmann <kbastian@mail.uni-paderborn.de> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
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@ -464,6 +464,16 @@ static inline int float32_is_zero_or_denormal(float32 a)
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return (float32_val(a) & 0x7f800000) == 0;
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}
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static inline bool float32_is_normal(float32 a)
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{
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return ((float32_val(a) + 0x00800000) & 0x7fffffff) >= 0x01000000;
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}
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static inline bool float32_is_denormal(float32 a)
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{
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return float32_is_zero_or_denormal(a) && !float32_is_zero(a);
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}
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static inline float32 float32_set_sign(float32 a, int sign)
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{
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return make_float32((float32_val(a) & 0x7fffffff) | (sign << 31));
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@ -605,6 +615,16 @@ static inline int float64_is_zero_or_denormal(float64 a)
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return (float64_val(a) & 0x7ff0000000000000LL) == 0;
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}
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static inline bool float64_is_normal(float64 a)
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{
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return ((float64_val(a) + (1ULL << 52)) & -1ULL >> 1) >= 1ULL << 53;
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}
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static inline bool float64_is_denormal(float64 a)
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{
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return float64_is_zero_or_denormal(a) && !float64_is_zero(a);
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}
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static inline float64 float64_set_sign(float64 a, int sign)
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{
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return make_float64((float64_val(a) & 0x7fffffffffffffffULL)
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