ui/sdl2: use correct key names in win title on mac
Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect key names (such as Ctrl and Alt instead of the standard MacOS key symbols like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to use the correct symbols when compiling for MacOS (CONFIG_DARWIN is defined). Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key, so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the default text is still used. Signed-off-by: Adrian Wowk <dev@adrianwowk.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-ID: <20231030024119.28342-1-dev@adrianwowk.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -172,11 +172,19 @@ static void sdl_update_caption(struct sdl2_console *scon)
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status = " [Stopped]";
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} else if (gui_grab) {
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if (alt_grab) {
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#ifdef CONFIG_DARWIN
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status = " - Press ⌃⌥⇧G to exit grab";
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#else
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status = " - Press Ctrl-Alt-Shift-G to exit grab";
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#endif
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} else if (ctrl_grab) {
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status = " - Press Right-Ctrl-G to exit grab";
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} else {
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#ifdef CONFIG_DARWIN
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status = " - Press ⌃⌥G to exit grab";
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#else
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status = " - Press Ctrl-Alt-G to exit grab";
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#endif
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}
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}
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