chardev: forbid 'reconnect' option with server sockets
The 'reconnect' option is used to give the sleep time, in seconds, before a client socket attempts to re-establish a connection to the server. It does not make sense to set this for server sockets, as they will always accept a new client connection immediately after the previous one went away. Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Thomas Huth <thuth@redhat.com> Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20190211182442.8542-5-berrange@redhat.com> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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@ -1035,7 +1035,14 @@ static bool qmp_chardev_validate_socket(ChardevSocket *sock,
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}
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}
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/* Validate any options which have a dependancy on client vs server */
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/* Validate any options which have a dependancy on client vs server */
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if (!(sock->has_server && sock->server)) {
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if (!sock->has_server || sock->server) {
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if (sock->has_reconnect) {
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error_setg(errp,
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"'reconnect' option is incompatible with "
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"socket in server listen mode");
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return false;
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}
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} else {
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if (sock->has_websocket && sock->websocket) {
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if (sock->has_websocket && sock->websocket) {
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error_setg(errp, "%s", "Websocket client is not implemented");
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error_setg(errp, "%s", "Websocket client is not implemented");
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return false;
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return false;
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