bitops: unroll while loop in find_next_bit()
this patch adopts the loop unrolling idea of bitmap_is_zero() to speed up the skipping of large areas with zeros in find_next_bit(). this routine is extensively used to find dirty pages in live migration. testing only the find_next_bit performance on a zeroed bitfield the loop onrolling decreased executing time by approx. 50% on x86_64. Signed-off-by: Peter Lieven <pl@kamp.de> Signed-off-by: Juan Quintela <quintela@redhat.com>
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@ -42,7 +42,23 @@ unsigned long find_next_bit(const unsigned long *addr, unsigned long size,
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size -= BITS_PER_LONG;
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result += BITS_PER_LONG;
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}
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while (size & ~(BITS_PER_LONG-1)) {
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while (size >= 4*BITS_PER_LONG) {
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unsigned long d1, d2, d3;
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tmp = *p;
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d1 = *(p+1);
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d2 = *(p+2);
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d3 = *(p+3);
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if (tmp) {
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goto found_middle;
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}
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if (d1 | d2 | d3) {
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break;
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}
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p += 4;
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result += 4*BITS_PER_LONG;
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size -= 4*BITS_PER_LONG;
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}
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while (size >= BITS_PER_LONG) {
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if ((tmp = *(p++))) {
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goto found_middle;
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}
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