tcg: Avoid stores to unaligned addresses
Avoid stores to unaligned addresses in TCG code generation, by using the usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage into TCG, so it's simpler just to do direct memcpy() here.) Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -125,21 +125,21 @@ static inline void tcg_out8(TCGContext *s, uint8_t v)
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static inline void tcg_out16(TCGContext *s, uint16_t v)
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{
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uint8_t *p = s->code_ptr;
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*(uint16_t *)p = v;
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memcpy(p, &v, sizeof(v));
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s->code_ptr = p + 2;
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}
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static inline void tcg_out32(TCGContext *s, uint32_t v)
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{
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uint8_t *p = s->code_ptr;
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*(uint32_t *)p = v;
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memcpy(p, &v, sizeof(v));
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s->code_ptr = p + 4;
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}
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static inline void tcg_out64(TCGContext *s, uint64_t v)
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{
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uint8_t *p = s->code_ptr;
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*(uint64_t *)p = v;
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memcpy(p, &v, sizeof(v));
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s->code_ptr = p + 8;
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}
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