pcspk: adding vmstate for save/restore
VMState added by this patch preserves correct loading of the PC speaker device state. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160915090133.6440.65457.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -52,8 +52,8 @@ typedef struct {
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unsigned int pit_count;
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unsigned int samples;
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unsigned int play_pos;
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int data_on;
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int dummy_refresh_clock;
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uint8_t data_on;
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uint8_t dummy_refresh_clock;
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} PCSpkState;
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static const char *s_spk = "pcspk";
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@ -187,6 +187,18 @@ static void pcspk_realizefn(DeviceState *dev, Error **errp)
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pcspk_state = s;
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}
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static const VMStateDescription vmstate_spk = {
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.name = "pcspk",
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.version_id = 1,
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.minimum_version_id = 1,
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.minimum_version_id_old = 1,
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.fields = (VMStateField[]) {
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VMSTATE_UINT8(data_on, PCSpkState),
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VMSTATE_UINT8(dummy_refresh_clock, PCSpkState),
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VMSTATE_END_OF_LIST()
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}
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};
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static Property pcspk_properties[] = {
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DEFINE_PROP_UINT32("iobase", PCSpkState, iobase, -1),
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DEFINE_PROP_END_OF_LIST(),
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@ -198,6 +210,7 @@ static void pcspk_class_initfn(ObjectClass *klass, void *data)
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dc->realize = pcspk_realizefn;
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set_bit(DEVICE_CATEGORY_SOUND, dc->categories);
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dc->vmsd = &vmstate_spk;
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dc->props = pcspk_properties;
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/* Reason: realize sets global pcspk_state */
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dc->cannot_instantiate_with_device_add_yet = true;
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