ui/console: move check for compatible GL context
Move GL context compatibility check in dpy_compatible_with(), and use recommended error reporting. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
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1416688c53
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398d1c91ed
21
ui/console.c
21
ui/console.c
@ -1482,6 +1482,12 @@ static bool dpy_compatible_with(QemuConsole *con,
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flags = con->hw_ops->get_flags ? con->hw_ops->get_flags(con->hw) : 0;
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if (console_has_gl(con) && con->gl->ops->compatible_dcl != dcl->ops) {
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error_setg(errp, "Display %s is incompatible with the GL context",
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dcl->ops->dpy_name);
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return false;
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}
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if (flags & GRAPHIC_FLAGS_GL &&
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!console_has_gl(con)) {
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error_setg(errp, "The console requires a GL context.");
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@ -1509,27 +1515,12 @@ void qemu_console_set_display_gl_ctx(QemuConsole *con, DisplayGLCtx *gl)
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con->gl = gl;
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}
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static bool dpy_gl_compatible_with(QemuConsole *con, DisplayChangeListener *dcl)
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{
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if (!con->gl) {
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return true;
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}
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return con->gl->ops->compatible_dcl == dcl->ops;
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}
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void register_displaychangelistener(DisplayChangeListener *dcl)
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{
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QemuConsole *con;
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assert(!dcl->ds);
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if (dcl->con && !dpy_gl_compatible_with(dcl->con, dcl)) {
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error_report("Display %s is incompatible with the GL context",
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dcl->ops->dpy_name);
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exit(1);
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}
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if (dcl->con) {
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dpy_compatible_with(dcl->con, dcl, &error_fatal);
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}
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