ui/console: move check for compatible GL context

Move GL context compatibility check in dpy_compatible_with(), and use
recommended error reporting.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Marc-André Lureau 2022-02-16 17:35:28 +04:00
parent 1416688c53
commit 398d1c91ed

View File

@ -1482,6 +1482,12 @@ static bool dpy_compatible_with(QemuConsole *con,
flags = con->hw_ops->get_flags ? con->hw_ops->get_flags(con->hw) : 0;
if (console_has_gl(con) && con->gl->ops->compatible_dcl != dcl->ops) {
error_setg(errp, "Display %s is incompatible with the GL context",
dcl->ops->dpy_name);
return false;
}
if (flags & GRAPHIC_FLAGS_GL &&
!console_has_gl(con)) {
error_setg(errp, "The console requires a GL context.");
@ -1509,27 +1515,12 @@ void qemu_console_set_display_gl_ctx(QemuConsole *con, DisplayGLCtx *gl)
con->gl = gl;
}
static bool dpy_gl_compatible_with(QemuConsole *con, DisplayChangeListener *dcl)
{
if (!con->gl) {
return true;
}
return con->gl->ops->compatible_dcl == dcl->ops;
}
void register_displaychangelistener(DisplayChangeListener *dcl)
{
QemuConsole *con;
assert(!dcl->ds);
if (dcl->con && !dpy_gl_compatible_with(dcl->con, dcl)) {
error_report("Display %s is incompatible with the GL context",
dcl->ops->dpy_name);
exit(1);
}
if (dcl->con) {
dpy_compatible_with(dcl->con, dcl, &error_fatal);
}