AioContext: run bottom halves after polling
Make the dispatching phase the same before blocking and afterwards. The next patch will make aio_dispatch public and use it directly for the GSource case, instead of aio_poll. aio_poll can then be simplified heavily. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
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@ -264,6 +264,10 @@ bool aio_poll(AioContext *ctx, bool blocking)
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/* Run dispatch even if there were no readable fds to run timers */
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aio_set_dispatching(ctx, true);
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if (aio_bh_poll(ctx)) {
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progress = true;
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}
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if (aio_dispatch(ctx)) {
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progress = true;
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}
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@ -143,7 +143,7 @@ bool aio_poll(AioContext *ctx, bool blocking)
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{
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AioHandler *node;
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HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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bool progress;
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bool progress, first;
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int count;
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int timeout;
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@ -177,6 +177,7 @@ bool aio_poll(AioContext *ctx, bool blocking)
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}
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ctx->walking_handlers--;
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first = true;
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/* wait until next event */
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while (count > 0) {
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@ -186,6 +187,11 @@ bool aio_poll(AioContext *ctx, bool blocking)
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? qemu_timeout_ns_to_ms(aio_compute_timeout(ctx)) : 0;
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ret = WaitForMultipleObjects(count, events, FALSE, timeout);
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if (first && aio_bh_poll(ctx)) {
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progress = true;
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}
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first = false;
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/* if we have any signaled events, dispatch event */
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if ((DWORD) (ret - WAIT_OBJECT_0) >= count) {
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break;
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