hw/char/escc: convert Sun mouse to use QemuInputHandler
Update the Sun mouse implementation to use QemuInputHandler instead of the legacy qemu_add_mouse_event_handler() function. Note that this conversion adds extra sunmouse_* members to ESCCChannelState but they are not added to the migration stream (similar to the Sun keyboard members). If this were desired in future, the Sun devices should be split into separate devices and added to the migration stream there instead. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2518 Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Carl Hauser <chauser@pullman.com> Message-ID: <20240904102301.175706-1-mark.cave-ayland@ilande.co.uk> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -287,6 +287,7 @@ static void escc_reset_chn(ESCCChannelState *s)
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s->rxint = s->txint = 0;
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s->rxint_under_svc = s->txint_under_svc = 0;
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s->e0_mode = s->led_mode = s->caps_lock_mode = s->num_lock_mode = 0;
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s->sunmouse_dx = s->sunmouse_dy = s->sunmouse_buttons = 0;
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clear_queue(s);
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}
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@ -952,53 +953,96 @@ static void handle_kbd_command(ESCCChannelState *s, int val)
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}
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}
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static void sunmouse_event(void *opaque,
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int dx, int dy, int dz, int buttons_state)
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static void sunmouse_handle_event(DeviceState *dev, QemuConsole *src,
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InputEvent *evt)
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{
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ESCCChannelState *s = opaque;
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ESCCChannelState *s = (ESCCChannelState *)dev;
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InputMoveEvent *move;
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InputBtnEvent *btn;
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static const int bmap[INPUT_BUTTON__MAX] = {
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[INPUT_BUTTON_LEFT] = 0x4,
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[INPUT_BUTTON_MIDDLE] = 0x2,
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[INPUT_BUTTON_RIGHT] = 0x1,
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};
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switch (evt->type) {
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case INPUT_EVENT_KIND_REL:
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move = evt->u.rel.data;
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if (move->axis == INPUT_AXIS_X) {
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s->sunmouse_dx += move->value;
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} else if (move->axis == INPUT_AXIS_Y) {
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s->sunmouse_dy -= move->value;
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}
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break;
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case INPUT_EVENT_KIND_BTN:
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btn = evt->u.btn.data;
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if (bmap[btn->button]) {
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if (btn->down) {
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s->sunmouse_buttons |= bmap[btn->button];
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} else {
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s->sunmouse_buttons &= ~bmap[btn->button];
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}
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/* Indicate we have a supported button event */
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s->sunmouse_buttons |= 0x80;
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}
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break;
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default:
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/* keep gcc happy */
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break;
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}
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}
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static void sunmouse_sync(DeviceState *dev)
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{
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ESCCChannelState *s = (ESCCChannelState *)dev;
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int ch;
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trace_escc_sunmouse_event(dx, dy, buttons_state);
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if (s->sunmouse_dx == 0 && s->sunmouse_dy == 0 &&
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(s->sunmouse_buttons & 0x80) == 0) {
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/* Nothing to do after button event filter */
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return;
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}
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/* Clear our button event flag */
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s->sunmouse_buttons &= ~0x80;
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trace_escc_sunmouse_event(s->sunmouse_dx, s->sunmouse_dy,
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s->sunmouse_buttons);
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ch = 0x80 | 0x7; /* protocol start byte, no buttons pressed */
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if (buttons_state & MOUSE_EVENT_LBUTTON) {
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ch ^= 0x4;
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}
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if (buttons_state & MOUSE_EVENT_MBUTTON) {
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ch ^= 0x2;
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}
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if (buttons_state & MOUSE_EVENT_RBUTTON) {
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ch ^= 0x1;
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}
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ch ^= s->sunmouse_buttons;
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put_queue(s, ch);
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ch = dx;
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ch = s->sunmouse_dx;
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if (ch > 127) {
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ch = 127;
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} else if (ch < -127) {
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ch = -127;
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}
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put_queue(s, ch & 0xff);
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s->sunmouse_dx -= ch;
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ch = -dy;
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ch = s->sunmouse_dy;
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if (ch > 127) {
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ch = 127;
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} else if (ch < -127) {
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ch = -127;
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}
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put_queue(s, ch & 0xff);
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s->sunmouse_dy -= ch;
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/* MSC protocol specifies two extra motion bytes */
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put_queue(s, 0);
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put_queue(s, 0);
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}
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static const QemuInputHandler sunmouse_handler = {
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.name = "QEMU Sun Mouse",
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.mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
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.event = sunmouse_handle_event,
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.sync = sunmouse_sync,
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};
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static void escc_init1(Object *obj)
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{
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ESCCState *s = ESCC(obj);
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@ -1036,8 +1080,8 @@ static void escc_realize(DeviceState *dev, Error **errp)
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}
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if (s->chn[0].type == escc_mouse) {
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qemu_add_mouse_event_handler(sunmouse_event, &s->chn[0], 0,
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"QEMU Sun Mouse");
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s->chn[0].hs = qemu_input_handler_register((DeviceState *)(&s->chn[0]),
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&sunmouse_handler);
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}
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if (s->chn[1].type == escc_kbd) {
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s->chn[1].hs = qemu_input_handler_register((DeviceState *)(&s->chn[1]),
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@ -46,6 +46,9 @@ typedef struct ESCCChannelState {
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uint8_t rx, tx;
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QemuInputHandlerState *hs;
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char *sunkbd_layout;
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int sunmouse_dx;
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int sunmouse_dy;
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int sunmouse_buttons;
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} ESCCChannelState;
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struct ESCCState {
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