tcg-arm: Use movi32 + blx for calls on v7
Work better with branch predition when we have movw+movt, as the size of the code is the same. Perhaps re-evaluate when we have a proper constant pool. Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -1016,6 +1016,9 @@ static inline void tcg_out_call(TCGContext *s, uint32_t addr)
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} else {
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tcg_out_bl(s, COND_AL, val);
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}
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} else if (use_armv7_instructions) {
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tcg_out_movi32(s, COND_AL, TCG_REG_TMP, addr);
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tcg_out_blx(s, COND_AL, TCG_REG_TMP);
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} else {
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tcg_out_dat_imm(s, COND_AL, ARITH_ADD, TCG_REG_R14, TCG_REG_PC, 4);
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tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, TCG_REG_PC, -4);
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