softfloat: Add float128_to_uint64_round_to_zero()
Implement float128_to_uint64() and use that to implement float128_to_uint64_round_to_zero() This is required by xscvqpudz instruction of PowerPC ISA 3.0. Signed-off-by: Bharata B Rao <bharata@linux.vnet.ibm.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
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@ -6127,6 +6127,65 @@ int64_t float128_to_int64_round_to_zero(float128 a, float_status *status)
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the quadruple-precision floating-point value
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| `a' to the 64-bit unsigned integer format. The conversion is
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| performed according to the IEC/IEEE Standard for Binary Floating-Point
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| Arithmetic---which means in particular that the conversion is rounded
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| according to the current rounding mode. If `a' is a NaN, the largest
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| positive integer is returned. If the conversion overflows, the
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| largest unsigned integer is returned. If 'a' is negative, the value is
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| rounded and zero is returned; negative values that do not round to zero
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| will raise the inexact exception.
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*----------------------------------------------------------------------------*/
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uint64_t float128_to_uint64(float128 a, float_status *status)
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{
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flag aSign;
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int aExp;
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int shiftCount;
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uint64_t aSig0, aSig1;
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aSig0 = extractFloat128Frac0(a);
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aSig1 = extractFloat128Frac1(a);
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aExp = extractFloat128Exp(a);
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aSign = extractFloat128Sign(a);
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if (aSign && (aExp > 0x3FFE)) {
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float_raise(float_flag_invalid, status);
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if (float128_is_any_nan(a)) {
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return LIT64(0xFFFFFFFFFFFFFFFF);
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} else {
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return 0;
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}
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}
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if (aExp) {
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aSig0 |= LIT64(0x0001000000000000);
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}
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shiftCount = 0x402F - aExp;
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if (shiftCount <= 0) {
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if (0x403E < aExp) {
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float_raise(float_flag_invalid, status);
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return LIT64(0xFFFFFFFFFFFFFFFF);
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}
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shortShift128Left(aSig0, aSig1, -shiftCount, &aSig0, &aSig1);
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} else {
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shift64ExtraRightJamming(aSig0, aSig1, shiftCount, &aSig0, &aSig1);
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}
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return roundAndPackUint64(aSign, aSig0, aSig1, status);
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}
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uint64_t float128_to_uint64_round_to_zero(float128 a, float_status *status)
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{
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uint64_t v;
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signed char current_rounding_mode = status->float_rounding_mode;
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set_float_rounding_mode(float_round_to_zero, status);
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v = float128_to_uint64(a, status);
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set_float_rounding_mode(current_rounding_mode, status);
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return v;
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}
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/*----------------------------------------------------------------------------
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/*----------------------------------------------------------------------------
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| Returns the result of converting the quadruple-precision floating-point
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| Returns the result of converting the quadruple-precision floating-point
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| value `a' to the single-precision floating-point format. The conversion
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| value `a' to the single-precision floating-point format. The conversion
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@ -714,6 +714,8 @@ int32_t float128_to_int32(float128, float_status *status);
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int32_t float128_to_int32_round_to_zero(float128, float_status *status);
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int32_t float128_to_int32_round_to_zero(float128, float_status *status);
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int64_t float128_to_int64(float128, float_status *status);
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int64_t float128_to_int64(float128, float_status *status);
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int64_t float128_to_int64_round_to_zero(float128, float_status *status);
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int64_t float128_to_int64_round_to_zero(float128, float_status *status);
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uint64_t float128_to_uint64(float128, float_status *status);
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uint64_t float128_to_uint64_round_to_zero(float128, float_status *status);
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float32 float128_to_float32(float128, float_status *status);
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float32 float128_to_float32(float128, float_status *status);
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float64 float128_to_float64(float128, float_status *status);
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float64 float128_to_float64(float128, float_status *status);
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floatx80 float128_to_floatx80(float128, float_status *status);
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floatx80 float128_to_floatx80(float128, float_status *status);
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