tcg: Allocate objects contiguously in temp_allocate_frame
When allocating a temp to the stack frame, consider the base type and allocate all parts at once. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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34
tcg/tcg.c
34
tcg/tcg.c
@ -3267,11 +3267,12 @@ static bool liveness_pass_2(TCGContext *s)
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static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
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{
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int size = tcg_type_size(ts->type);
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int align;
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intptr_t off;
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int size, align;
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switch (ts->type) {
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/* When allocating an object, look at the full type. */
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size = tcg_type_size(ts->base_type);
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switch (ts->base_type) {
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case TCG_TYPE_I32:
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align = 4;
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break;
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@ -3302,13 +3303,30 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
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tcg_raise_tb_overflow(s);
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}
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s->current_frame_offset = off + size;
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ts->mem_offset = off;
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#if defined(__sparc__)
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ts->mem_offset += TCG_TARGET_STACK_BIAS;
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off += TCG_TARGET_STACK_BIAS;
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#endif
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ts->mem_base = s->frame_temp;
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ts->mem_allocated = 1;
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/* If the object was subdivided, assign memory to all the parts. */
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if (ts->base_type != ts->type) {
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int part_size = tcg_type_size(ts->type);
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int part_count = size / part_size;
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/*
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* Each part is allocated sequentially in tcg_temp_new_internal.
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* Jump back to the first part by subtracting the current index.
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*/
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ts -= ts->temp_subindex;
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for (int i = 0; i < part_count; ++i) {
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ts[i].mem_offset = off + i * part_size;
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ts[i].mem_base = s->frame_temp;
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ts[i].mem_allocated = 1;
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}
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} else {
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ts->mem_offset = off;
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ts->mem_base = s->frame_temp;
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ts->mem_allocated = 1;
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}
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}
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/* Assign @reg to @ts, and update reg_to_temp[]. */
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