trans_rvv.c.inc: use vext_get_vlmax() in trans_vrgather_v*()
Use the helper instead of calculating vlmax by hand. Signed-off-by: Daniel Henrique Barboza <dbarboza@ventanamicro.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-ID: <20240122161107.26737-13-dbarboza@ventanamicro.com> Signed-off-by: Alistair Francis <alistair.francis@wdc.com>
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@ -3535,8 +3535,7 @@ static bool trans_vrgather_vx(DisasContext *s, arg_rmrr *a)
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}
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if (a->vm && s->vl_eq_vlmax && !(s->vta && s->lmul < 0)) {
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int scale = s->lmul - (s->sew + 3);
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int vlmax = s->cfg_ptr->vlen >> -scale;
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int vlmax = vext_get_vlmax(s->cfg_ptr->vlenb, s->sew, s->lmul);
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TCGv_i64 dest = tcg_temp_new_i64();
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if (a->rs1 == 0) {
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@ -3566,8 +3565,7 @@ static bool trans_vrgather_vi(DisasContext *s, arg_rmrr *a)
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}
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if (a->vm && s->vl_eq_vlmax && !(s->vta && s->lmul < 0)) {
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int scale = s->lmul - (s->sew + 3);
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int vlmax = s->cfg_ptr->vlen >> -scale;
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int vlmax = vext_get_vlmax(s->cfg_ptr->vlenb, s->sew, s->lmul);
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if (a->rs1 >= vlmax) {
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tcg_gen_gvec_dup_imm(MO_64, vreg_ofs(s, a->rd),
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MAXSZ(s), MAXSZ(s), 0);
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