ui/sdl2: OpenGL window context
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL renderer as it is unused anyway. Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230612091959.2983-1-quic_acaggian@quicinc.com>
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18
ui/sdl2.c
18
ui/sdl2.c
@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
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SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
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}
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scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
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if (scon->opengl) {
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scon->winctx = SDL_GL_CreateContext(scon->real_window);
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} else {
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/* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
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scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
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}
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sdl_update_caption(scon);
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}
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@ -128,10 +128,14 @@ void sdl2_window_destroy(struct sdl2_console *scon)
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return;
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}
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SDL_GL_DeleteContext(scon->winctx);
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scon->winctx = NULL;
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SDL_DestroyRenderer(scon->real_renderer);
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scon->real_renderer = NULL;
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if (scon->winctx) {
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SDL_GL_DeleteContext(scon->winctx);
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scon->winctx = NULL;
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}
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if (scon->real_renderer) {
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SDL_DestroyRenderer(scon->real_renderer);
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scon->real_renderer = NULL;
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}
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SDL_DestroyWindow(scon->real_window);
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scon->real_window = NULL;
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}
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